Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
178 lines
5.3 KiB
C++
178 lines
5.3 KiB
C++
/*************************************************************************/
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/* audio_rb_resampler.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_RB_RESAMPLER_H
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#define AUDIO_RB_RESAMPLER_H
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#include "core/os/memory.h"
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#include "core/typedefs.h"
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#include "servers/audio_server.h"
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struct AudioRBResampler {
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uint32_t rb_bits;
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uint32_t rb_len;
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uint32_t rb_mask;
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uint32_t read_buff_len;
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uint32_t channels;
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uint32_t src_mix_rate;
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uint32_t target_mix_rate;
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volatile int rb_read_pos;
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volatile int rb_write_pos;
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int32_t offset; //contains the fractional remainder of the resampler
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enum {
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MIX_FRAC_BITS = 13,
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MIX_FRAC_LEN = (1 << MIX_FRAC_BITS),
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MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
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};
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float *read_buf;
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float *rb;
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template <int C>
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uint32_t _resample(AudioFrame *p_dest, int p_todo, int32_t p_increment);
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public:
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_FORCE_INLINE_ void flush() {
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rb_read_pos = 0;
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rb_write_pos = 0;
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offset = 0;
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}
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_FORCE_INLINE_ bool is_ready() const {
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return rb != NULL;
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}
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_FORCE_INLINE_ int get_total() const {
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return rb_len - 1;
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}
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_FORCE_INLINE_ int get_writer_space() const {
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int space, r, w;
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r = rb_read_pos;
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w = rb_write_pos;
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if (r == w) {
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space = rb_len - 1;
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} else if (w < r) {
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space = r - w - 1;
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} else {
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space = (rb_len - r) + w - 1;
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}
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return space;
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}
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_FORCE_INLINE_ int get_reader_space() const {
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int space, r, w;
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r = rb_read_pos;
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w = rb_write_pos;
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if (r == w) {
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space = 0;
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} else if (w < r) {
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space = rb_len - r + w;
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} else {
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space = w - r;
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}
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return space;
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}
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_FORCE_INLINE_ bool has_data() const {
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return rb && rb_read_pos != rb_write_pos;
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}
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_FORCE_INLINE_ float *get_write_buffer() { return read_buf; }
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_FORCE_INLINE_ void write(uint32_t p_frames) {
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ERR_FAIL_COND(p_frames >= rb_len);
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switch (channels) {
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case 1: {
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for (uint32_t i = 0; i < p_frames; i++) {
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rb[rb_write_pos] = read_buf[i];
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rb_write_pos = (rb_write_pos + 1) & rb_mask;
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}
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} break;
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case 2: {
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for (uint32_t i = 0; i < p_frames; i++) {
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rb[(rb_write_pos << 1) + 0] = read_buf[(i << 1) + 0];
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rb[(rb_write_pos << 1) + 1] = read_buf[(i << 1) + 1];
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rb_write_pos = (rb_write_pos + 1) & rb_mask;
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}
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} break;
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case 4: {
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for (uint32_t i = 0; i < p_frames; i++) {
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rb[(rb_write_pos << 2) + 0] = read_buf[(i << 2) + 0];
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rb[(rb_write_pos << 2) + 1] = read_buf[(i << 2) + 1];
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rb[(rb_write_pos << 2) + 2] = read_buf[(i << 2) + 2];
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rb[(rb_write_pos << 2) + 3] = read_buf[(i << 2) + 3];
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rb_write_pos = (rb_write_pos + 1) & rb_mask;
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}
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} break;
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case 6: {
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for (uint32_t i = 0; i < p_frames; i++) {
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rb[(rb_write_pos * 6) + 0] = read_buf[(i * 6) + 0];
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rb[(rb_write_pos * 6) + 1] = read_buf[(i * 6) + 1];
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rb[(rb_write_pos * 6) + 2] = read_buf[(i * 6) + 2];
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rb[(rb_write_pos * 6) + 3] = read_buf[(i * 6) + 3];
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rb[(rb_write_pos * 6) + 4] = read_buf[(i * 6) + 4];
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rb[(rb_write_pos * 6) + 5] = read_buf[(i * 6) + 5];
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rb_write_pos = (rb_write_pos + 1) & rb_mask;
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}
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} break;
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}
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}
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int get_channel_count() const;
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Error setup(int p_channels, int p_src_mix_rate, int p_target_mix_rate, int p_buffer_msec, int p_minbuff_needed = -1);
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void clear();
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bool mix(AudioFrame *p_dest, int p_frames);
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int get_num_of_ready_frames();
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AudioRBResampler();
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~AudioRBResampler();
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};
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#endif // AUDIO_RB_RESAMPLER_H
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