godot/modules/mono/glue/glue_header.h
2018-07-20 01:44:30 +02:00

314 lines
10 KiB
C++

/*************************************************************************/
/* glue_header.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "builtin_types_glue.h"
#include "collections_glue.h"
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_internals.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../signal_awaiter_utils.h"
#include "bind/core_bind.h"
#include "class_db.h"
#include "engine.h"
#include "io/marshalls.h"
#include "object.h"
#include "os/os.h"
#include "reference.h"
#include "variant_parser.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif
#define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \
static ClassDB::ClassInfo *ci = NULL; \
if (!ci) { \
ci = ClassDB::classes.getptr(m_type); \
} \
Object *m_instance = ci->creation_func();
void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) {
#ifdef DEBUG_ENABLED
CRASH_COND(ptr == NULL);
#endif
_GodotSharp::get_singleton()->queue_dispose(obj, ptr);
}
// -- ClassDB --
MethodBind *godot_icall_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
StringName type(GDMonoMarshal::mono_string_to_godot(p_type));
StringName method(GDMonoMarshal::mono_string_to_godot(p_method));
return ClassDB::get_method(type, method);
}
// -- SignalAwaiter --
Error godot_icall_Object_connect_signal_awaiter(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
String signal = GDMonoMarshal::mono_string_to_godot(p_signal);
return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
}
// -- NodePath --
NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path)));
}
void godot_icall_NodePath_Dtor(NodePath *p_ptr) {
ERR_FAIL_NULL(p_ptr);
_GodotSharp::get_singleton()->queue_dispose(p_ptr);
}
MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
}
// -- RID --
RID *godot_icall_RID_Ctor(Object *p_from) {
Resource *res_from = Object::cast_to<Resource>(p_from);
if (res_from)
return memnew(RID(res_from->get_rid()));
return memnew(RID);
}
void godot_icall_RID_Dtor(RID *p_ptr) {
ERR_FAIL_NULL(p_ptr);
_GodotSharp::get_singleton()->queue_dispose(p_ptr);
}
// -- String --
MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
// TODO Check possible Array/Vector<uint8_t> problem?
return GDMonoMarshal::Array_to_mono_array(Variant(ret));
}
MonoString *godot_icall_String_md5_text(MonoString *p_str) {
String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
return GDMonoMarshal::mono_string_from_godot(ret);
}
int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
String what = GDMonoMarshal::mono_string_to_godot(p_what);
return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
}
int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
String what = GDMonoMarshal::mono_string_to_godot(p_what);
return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
}
MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
return GDMonoMarshal::Array_to_mono_array(Variant(ret));
}
MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
return GDMonoMarshal::mono_string_from_godot(ret);
}
// -- Global Scope --
MonoObject *godot_icall_Godot_bytes2var(MonoArray *p_bytes) {
Variant ret;
PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
PoolByteArray::Read r = varr.read();
Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoObject *godot_icall_Godot_convert(MonoObject *p_what, int p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
Variant::CallError ce;
Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
return GDMonoMarshal::variant_to_mono_object(ret);
}
int godot_icall_Godot_hash(MonoObject *p_var) {
return GDMonoMarshal::mono_object_to_variant(p_var).hash();
}
MonoObject *godot_icall_Godot_instance_from_id(int p_instance_id) {
return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
}
void godot_icall_Godot_print(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
print_line(str);
}
void godot_icall_Godot_printerr(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
}
void godot_icall_Godot_printraw(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
OS::get_singleton()->print("%s", str.utf8().get_data());
}
void godot_icall_Godot_prints(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++) {
if (i)
str += " ";
str += what[i].operator String();
}
print_line(str);
}
void godot_icall_Godot_printt(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++) {
if (i)
str += "\t";
str += what[i].operator String();
}
print_line(str);
}
void godot_icall_Godot_seed(int p_seed) {
Math::seed(p_seed);
}
MonoString *godot_icall_Godot_str(MonoArray *p_what) {
String str;
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
for (int i = 0; i < what.size(); i++) {
String os = what[i].operator String();
if (i == 0)
str = os;
else
str += os;
}
return GDMonoMarshal::mono_string_from_godot(str);
}
MonoObject *godot_icall_Godot_str2var(MonoString *p_str) {
Variant ret;
VariantParser::StreamString ss;
ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
String errs;
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
String err_str = "Parse error at line " + itos(line) + ": " + errs;
ERR_PRINTS(err_str);
ret = err_str;
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
bool godot_icall_Godot_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
MonoArray *godot_icall_Godot_var2bytes(MonoObject *p_var) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
PoolByteArray barr;
int len;
Error err = encode_variant(var, NULL, len);
ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
ERR_FAIL_COND_V(err != OK, NULL);
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
encode_variant(var, w.ptr(), len);
}
return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
}
MonoString *godot_icall_Godot_var2str(MonoObject *p_var) {
String vars;
VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
return GDMonoMarshal::mono_string_from_godot(vars);
}
MonoObject *godot_icall_Godot_weakref(Object *p_obj) {
if (!p_obj)
return NULL;
Ref<WeakRef> wref;
Reference *ref = Object::cast_to<Reference>(p_obj);
if (ref) {
REF r = ref;
if (!r.is_valid())
return NULL;
wref.instance();
wref->set_ref(r);
} else {
wref.instance();
wref->set_obj(p_obj);
}
return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
}
void godot_register_header_icalls() {
godot_register_builtin_type_icalls();
godot_register_collections_icalls();
}