godot/editor/spatial_editor_gizmos.h
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00

512 lines
16 KiB
C++

/*************************************************************************/
/* spatial_editor_gizmos.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_EDITOR_GIZMOS_H
#define SPATIAL_EDITOR_GIZMOS_H
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/baked_lightmap.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/particles.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/portal.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
class Camera;
class EditorSpatialGizmo : public SpatialEditorGizmo {
GDCLASS(EditorSpatialGizmo, SpatialGizmo);
struct Instance {
RID instance;
Ref<ArrayMesh> mesh;
RID skeleton;
bool billboard;
bool unscaled;
bool can_intersect;
bool extra_margin;
Instance() {
billboard = false;
unscaled = false;
can_intersect = false;
extra_margin = false;
}
void create_instance(Spatial *p_base);
};
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
AABB collision_mesh_bounds;
struct Handle {
Vector3 pos;
bool billboard;
};
Vector<Vector3> handles;
Vector<Vector3> secondary_handles;
bool billboard_handle;
bool valid;
Spatial *base;
Vector<Instance> instances;
Spatial *spatial_node;
void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Spatial>(p_node)); }
protected:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
void set_spatial_node(Spatial *p_node);
const Spatial *get_spatial_node() const { return spatial_node; }
static void _bind_methods();
Ref<SpatialMaterial> create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
Ref<SpatialMaterial> create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
public:
virtual Vector3 get_handle_pos(int p_idx) const;
virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
virtual bool intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
void clear();
void create();
void transform();
virtual void redraw();
void free();
virtual bool is_editable() const;
virtual bool can_draw() const;
EditorSpatialGizmo();
~EditorSpatialGizmo();
};
class LightSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(LightSpatialGizmo, EditorSpatialGizmo);
Light *light;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
LightSpatialGizmo(Light *p_light = NULL);
};
class AudioStreamPlayer3DSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(AudioStreamPlayer3DSpatialGizmo, EditorSpatialGizmo);
AudioStreamPlayer3D *player;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player = NULL);
};
class CameraSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(CameraSpatialGizmo, EditorSpatialGizmo);
Camera *camera;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
CameraSpatialGizmo(Camera *p_camera = NULL);
};
class MeshInstanceSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(MeshInstanceSpatialGizmo, EditorSpatialGizmo);
MeshInstance *mesh;
public:
virtual bool can_draw() const;
void redraw();
MeshInstanceSpatialGizmo(MeshInstance *p_mesh = NULL);
};
class Position3DSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(Position3DSpatialGizmo, EditorSpatialGizmo);
Position3D *p3d;
public:
void redraw();
Position3DSpatialGizmo(Position3D *p_p3d = NULL);
};
class SkeletonSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(SkeletonSpatialGizmo, EditorSpatialGizmo);
Skeleton *skel;
public:
void redraw();
SkeletonSpatialGizmo(Skeleton *p_skel = NULL);
};
class PhysicalBoneSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PhysicalBoneSpatialGizmo, EditorSpatialGizmo);
PhysicalBone *physical_bone;
public:
//virtual Transform get_global_gizmo_transform();
virtual void redraw();
PhysicalBoneSpatialGizmo(PhysicalBone *p_pb = NULL);
};
#if 0
class PortalSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PortalSpatialGizmo, EditorSpatialGizmo);
Portal *portal;
public:
void redraw();
PortalSpatialGizmo(Portal *p_portal = NULL);
};
#endif
class VisibilityNotifierGizmo : public EditorSpatialGizmo {
GDCLASS(VisibilityNotifierGizmo, EditorSpatialGizmo);
VisibilityNotifier *notifier;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
VisibilityNotifierGizmo(VisibilityNotifier *p_notifier = NULL);
};
class ParticlesGizmo : public EditorSpatialGizmo {
GDCLASS(ParticlesGizmo, EditorSpatialGizmo);
Particles *particles;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
ParticlesGizmo(Particles *p_particles = NULL);
};
class ReflectionProbeGizmo : public EditorSpatialGizmo {
GDCLASS(ReflectionProbeGizmo, EditorSpatialGizmo);
ReflectionProbe *probe;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
ReflectionProbeGizmo(ReflectionProbe *p_probe = NULL);
};
class GIProbeGizmo : public EditorSpatialGizmo {
GDCLASS(GIProbeGizmo, EditorSpatialGizmo);
GIProbe *probe;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
GIProbeGizmo(GIProbe *p_probe = NULL);
};
class BakedIndirectLightGizmo : public EditorSpatialGizmo {
GDCLASS(BakedIndirectLightGizmo, EditorSpatialGizmo);
BakedLightmap *baker;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
BakedIndirectLightGizmo(BakedLightmap *p_baker = NULL);
};
class CollisionShapeSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(CollisionShapeSpatialGizmo, EditorSpatialGizmo);
CollisionShape *cs;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
CollisionShapeSpatialGizmo(CollisionShape *p_cs = NULL);
};
class CollisionPolygonSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(CollisionPolygonSpatialGizmo, EditorSpatialGizmo);
CollisionPolygon *polygon;
public:
void redraw();
CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon = NULL);
};
class RayCastSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(RayCastSpatialGizmo, EditorSpatialGizmo);
RayCast *raycast;
public:
void redraw();
RayCastSpatialGizmo(RayCast *p_raycast = NULL);
};
class VehicleWheelSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(VehicleWheelSpatialGizmo, EditorSpatialGizmo);
VehicleWheel *car_wheel;
public:
void redraw();
VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel = NULL);
};
class NavigationMeshSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(NavigationMeshSpatialGizmo, EditorSpatialGizmo);
struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
};
NavigationMeshInstance *navmesh;
public:
void redraw();
NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh = NULL);
};
class JointGizmosDrawer {
public:
static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
/// Special function just used for physics joints, it that returns a basis constrained toward Joint Z axis
/// with axis X and Y that are looking toward the body and oriented toward up
static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
// Draw circle around p_axis
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
};
class PinJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PinJointSpatialGizmo, EditorSpatialGizmo);
PinJoint *p3d;
public:
static void CreateGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
void redraw();
PinJointSpatialGizmo(PinJoint *p_p3d = NULL);
};
class HingeJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(HingeJointSpatialGizmo, EditorSpatialGizmo);
HingeJoint *p3d;
public:
static void CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
void redraw();
HingeJointSpatialGizmo(HingeJoint *p_p3d = NULL);
};
class SliderJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(SliderJointSpatialGizmo, EditorSpatialGizmo);
SliderJoint *p3d;
public:
static void CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
void redraw();
SliderJointSpatialGizmo(SliderJoint *p_p3d = NULL);
};
class ConeTwistJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(ConeTwistJointSpatialGizmo, EditorSpatialGizmo);
ConeTwistJoint *p3d;
public:
static void CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
void redraw();
ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d = NULL);
};
class Generic6DOFJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(Generic6DOFJointSpatialGizmo, EditorSpatialGizmo);
Generic6DOFJoint *p3d;
public:
static void CreateGizmo(
const Transform &p_offset,
const Transform &p_trs_joint,
const Transform &p_trs_body_a,
const Transform &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
real_t p_linear_limit_upper_x,
bool p_enable_angular_limit_x,
bool p_enable_linear_limit_x,
real_t p_angular_limit_lower_y,
real_t p_angular_limit_upper_y,
real_t p_linear_limit_lower_y,
real_t p_linear_limit_upper_y,
bool p_enable_angular_limit_y,
bool p_enable_linear_limit_y,
real_t p_angular_limit_lower_z,
real_t p_angular_limit_upper_z,
real_t p_linear_limit_lower_z,
real_t p_linear_limit_upper_z,
bool p_enable_angular_limit_z,
bool p_enable_linear_limit_z,
Vector<Vector3> &r_points,
Vector<Vector3> *r_body_a_points,
Vector<Vector3> *r_body_b_points);
void redraw();
Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d = NULL);
};
class SpatialEditorGizmos {
public:
HashMap<String, Ref<SpatialMaterial> > material_cache;
Ref<SpatialMaterial> handle2_material;
Ref<SpatialMaterial> handle2_material_billboard;
Ref<SpatialMaterial> handle_material;
Ref<SpatialMaterial> handle_material_billboard;
Ref<Texture> handle_t;
Ref<ArrayMesh> pos3d_mesh;
Ref<ArrayMesh> listener_line_mesh;
static SpatialEditorGizmos *singleton;
Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);
SpatialEditorGizmos();
};
#endif // SPATIAL_EDITOR_GIZMOS_H