godot/modules/gdscript/gdscript_warning.h
George Marques 5d6e853806
New GDScript tokenizer and parser
Sometimes to fix something you have to break it first.

This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.

Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00

85 lines
4.7 KiB
C++

/*************************************************************************/
/* gdscript_warning.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_WARNINGS
#define GDSCRIPT_WARNINGS
#ifdef DEBUG_ENABLED
#include "core/ustring.h"
#include "core/vector.h"
class GDScriptWarning {
public:
enum Code {
UNASSIGNED_VARIABLE, // Variable used but never assigned
UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc)
UNUSED_VARIABLE, // Local variable is declared but never used
SHADOWED_VARIABLE, // Variable name shadowed by other variable
UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file
UNUSED_ARGUMENT, // Function argument is never used
UNREACHABLE_CODE, // Code after a return statement
STANDALONE_EXPRESSION, // Expression not assigned to a variable
VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable
NARROWING_CONVERSION, // Float value into an integer slot, precision is lost
FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state)
VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function
FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable
FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant
INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible
UNUSED_SIGNAL, // Signal is defined but never emitted
RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used
PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name
CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name
FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name
INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded
UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes)
UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes)
UNSAFE_CAST, // Cast used in an unknown type
UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument
DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced
STANDALONE_TERNARY, // Return value of ternary expression is discarded
WARNING_MAX,
};
Code code = WARNING_MAX;
int line = -1;
Vector<String> symbols;
String get_name() const;
String get_message() const;
static String get_name_from_code(Code p_code);
static Code get_code_from_name(const String &p_name);
};
#endif // DEBUG_ENABLED
#endif // GDSCRIPT_WARNINGS