godot/platform
2015-01-10 21:50:31 +08:00
..
android -accelerometer precission changed to "GAME" (#1015) 2015-01-02 14:34:57 -03:00
bb10 Merge pull request #643 from adolson/custom-export-binary-path-fix 2014-09-17 09:53:43 -03:00
flash Build System Changes 2014-10-07 01:31:49 -03:00
iphone -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
isim Update ios simulator build config file to build under new ios SDK 2014-12-08 13:58:39 +08:00
javascript Build System Changes 2014-10-07 01:31:49 -03:00
nacl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osx Create the test string to detect kb layouts directly from the unicode chars 2015-01-08 10:31:10 -04:30
server Build System Changes 2014-10-07 01:31:49 -03:00
windows -added new code completion guess locations, closes #1032 2015-01-03 13:03:13 -03:00
winrt -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
x11 Make fullscreen-switching is working with LXDE/Openbox 2015-01-10 21:50:31 +08:00