godot/drivers/vulkan
Aaron Franke 5dddf4377a
Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
..
rendering_device_vulkan.cpp Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
rendering_device_vulkan.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
SCsub vulkan: Backport build fix for MinGW-w64 8.0.0 2020-10-29 12:47:35 +01:00
vulkan_context.cpp Better error handling of vkEnumerateInstanceExtensionProperties 2020-11-28 19:28:23 +08:00
vulkan_context.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00