godot/editor/debugger/editor_debugger_node.cpp
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00

575 lines
23 KiB
C++

/*************************************************************************/
/* editor_debugger_node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_debugger_node.h"
#include "editor/debugger/editor_debugger_tree.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/plugins/script_editor_plugin.h"
template <typename Func>
void _for_all(TabContainer *p_node, const Func &p_func) {
for (int i = 0; i < p_node->get_tab_count(); i++) {
ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
ERR_FAIL_COND(!dbg);
p_func(dbg);
}
}
EditorDebuggerNode *EditorDebuggerNode::singleton = NULL;
EditorDebuggerNode::EditorDebuggerNode() {
if (!singleton)
singleton = this;
server.instance();
add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
tabs = memnew(TabContainer);
tabs->set_tab_align(TabContainer::ALIGN_LEFT);
tabs->set_tabs_visible(false);
tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
add_child(tabs);
Ref<StyleBoxEmpty> empty;
empty.instance();
tabs->add_style_override("panel", empty);
auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
_add_debugger();
// Remote scene tree
remote_scene_tree = memnew(EditorDebuggerTree);
remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested));
remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(remote_scene_tree);
EditorNode::get_singleton()->get_scene_tree_dock()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
EditorNode *editor = EditorNode::get_singleton();
editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
}
ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
ScriptEditorDebugger *node = memnew(ScriptEditorDebugger(EditorNode::get_singleton()));
int id = tabs->get_tab_count();
node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop), varray(id));
node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped), varray(id));
node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected), varray(id));
node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected), varray(id));
node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked), varray(id));
node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated), varray(id));
node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated), varray(id));
node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated), varray(id));
node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested), varray(id));
if (tabs->get_tab_count() > 0) {
get_debugger(0)->clear_style();
}
tabs->add_child(node);
node->set_name("Session " + itos(tabs->get_tab_count()));
if (tabs->get_tab_count() > 1) {
node->clear_style();
tabs->set_tabs_visible(true);
tabs->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
}
return node;
}
void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
ERR_FAIL_COND(!dbg);
if (dbg != get_current_debugger())
return;
_text_editor_stack_goto(dbg);
}
void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
Ref<Script> s = ResourceLoader::load(p_file);
emit_signal("goto_script_line", s, p_line - 1);
}
void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
const String file = p_debugger->get_stack_script_file();
if (file.empty())
return;
stack_script = ResourceLoader::load(file);
const int line = p_debugger->get_stack_script_line() - 1;
emit_signal("goto_script_line", stack_script, line);
emit_signal("set_execution", stack_script, line);
stack_script.unref(); // Why?!?
}
void EditorDebuggerNode::_bind_methods() {
// LiveDebug.
ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node);
ClassDB::bind_method("live_debug_instance_node", &EditorDebuggerNode::live_debug_instance_node);
ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node);
ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node);
ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node);
ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node);
ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node);
ADD_SIGNAL(MethodInfo("goto_script_line"));
ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
}
EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_current()));
}
ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const {
return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(p_id));
}
ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const {
return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_current_tab()));
}
ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
}
Error EditorDebuggerNode::start() {
stop();
if (EDITOR_GET("run/output/always_open_output_on_play")) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
} else {
EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
}
int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
const Error err = server->listen(remote_port);
if (err != OK) {
EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR);
return err;
}
set_process(true);
EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
return OK;
}
void EditorDebuggerNode::stop() {
if (server->is_listening()) {
server->stop();
EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
}
// Also close all debugging sessions.
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
if (dbg->is_session_active())
dbg->stop();
});
_break_state_changed();
if (hide_on_stop) {
if (is_visible_in_tree())
EditorNode::get_singleton()->hide_bottom_panel();
}
breakpoints.clear();
set_process(false);
}
void EditorDebuggerNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
EditorNode::get_singleton()->connect("play_pressed", callable_mp(this, &EditorDebuggerNode::start));
EditorNode::get_singleton()->connect("stop_pressed", callable_mp(this, &EditorDebuggerNode::stop));
} break;
case NOTIFICATION_EXIT_TREE: {
EditorNode::get_singleton()->disconnect("play_pressed", callable_mp(this, &EditorDebuggerNode::start));
EditorNode::get_singleton()->disconnect("stop_pressed", callable_mp(this, &EditorDebuggerNode::stop));
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (tabs->get_tab_count() > 1) {
add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
tabs->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
}
} break;
default:
break;
}
if (p_what != NOTIFICATION_PROCESS || !server->is_listening())
return;
// Errors and warnings
int error_count = 0;
int warning_count = 0;
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
error_count += dbg->get_error_count();
warning_count += dbg->get_warning_count();
});
if (error_count != last_error_count || warning_count != last_warning_count) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->update_tabs();
});
if (error_count == 0 && warning_count == 0) {
debugger_button->set_text(TTR("Debugger"));
debugger_button->set_icon(Ref<Texture2D>());
} else {
debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
if (error_count == 0) {
debugger_button->set_icon(get_icon("Warning", "EditorIcons"));
} else {
debugger_button->set_icon(get_icon("Error", "EditorIcons"));
}
}
last_error_count = error_count;
last_warning_count = warning_count;
}
// Remote scene tree update
remote_scene_tree_timeout -= get_process_delta_time();
if (remote_scene_tree_timeout < 0) {
remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
if (remote_scene_tree->is_visible_in_tree()) {
get_current_debugger()->request_remote_tree();
}
}
// Remote inspector update
inspect_edited_object_timeout -= get_process_delta_time();
if (inspect_edited_object_timeout < 0) {
inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
get_current_debugger()->request_remote_object(obj->remote_object_id);
}
}
// Take connections.
if (server->is_connection_available()) {
ScriptEditorDebugger *debugger = NULL;
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
if (debugger || dbg->is_session_active())
return;
debugger = dbg;
});
if (debugger == NULL) {
if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
debugger = _add_debugger();
} else {
// We already have too many sessions, disconnecting new clients to prevent it from hanging.
// (Not keeping a reference to the connection will disconnect it)
server->take_connection();
return; // Can't add, stop here.
}
}
EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
// Switch to remote tree view if so desired.
auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
if (auto_switch_remote_scene_tree) {
EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
}
// Good to go.
EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons();
debugger->set_editor_remote_tree(remote_scene_tree);
debugger->start(server->take_connection());
// Send breakpoints.
for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) {
const Breakpoint &bp = E->key();
debugger->set_breakpoint(bp.source, bp.line, E->get());
} // Will arrive too late, how does the regular run work?
debugger->update_live_edit_root();
}
}
void EditorDebuggerNode::_debugger_stopped(int p_id) {
ScriptEditorDebugger *dbg = get_debugger(p_id);
ERR_FAIL_COND(!dbg);
bool found = false;
_for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
if (p_debugger->is_session_active())
found = true;
});
if (!found) {
EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
EditorNode::get_singleton()->notify_all_debug_sessions_exited();
}
}
void EditorDebuggerNode::_debugger_wants_stop(int p_id) {
// Ask editor to kill PID.
int pid = get_debugger(p_id)->get_remote_pid();
if (pid)
EditorNode::get_singleton()->call_deferred("stop_child_process", pid);
}
void EditorDebuggerNode::_debugger_changed(int p_tab) {
if (get_inspected_remote_object()) {
// Clear inspected object, you can only inspect objects in selected debugger.
// Hopefully, in the future, we will have one inspector per debugger.
EditorNode::get_singleton()->push_item(NULL);
}
if (remote_scene_tree->is_visible_in_tree()) {
get_current_debugger()->request_remote_tree();
}
if (get_current_debugger()->is_breaked()) {
_text_editor_stack_goto(get_current_debugger());
}
}
void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
script_menu = p_button;
script_menu->set_text(TTR("Debug"));
script_menu->set_switch_on_hover(true);
PopupMenu *p = script_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
p->add_separator();
p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
p->add_separator();
p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_SHOW_KEEP_OPEN);
p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
p->connect("id_pressed", callable_mp(this, &EditorDebuggerNode::_menu_option));
_break_state_changed();
script_menu->show();
}
void EditorDebuggerNode::_break_state_changed() {
const bool breaked = get_current_debugger()->is_breaked();
const bool can_debug = get_current_debugger()->is_debuggable();
if (breaked) // Show debugger.
EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
// Update script menu.
if (!script_menu)
return;
PopupMenu *p = script_menu->get_popup();
p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
}
void EditorDebuggerNode::_menu_option(int p_id) {
switch (p_id) {
case DEBUG_NEXT: {
debug_next();
} break;
case DEBUG_STEP: {
debug_step();
} break;
case DEBUG_BREAK: {
debug_break();
} break;
case DEBUG_CONTINUE: {
debug_continue();
} break;
case DEBUG_SHOW_KEEP_OPEN: {
bool visible = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN));
hide_on_stop = visible;
script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible);
} break;
case DEBUG_WITH_EXTERNAL_EDITOR: {
bool checked = !script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
debug_with_external_editor = checked;
script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), checked);
} break;
}
}
void EditorDebuggerNode::_paused() {
const bool paused = EditorNode::get_singleton()->get_pause_button()->is_pressed();
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
if (paused && !dbg->is_breaked()) {
dbg->debug_break();
} else if (!paused && dbg->is_breaked()) {
dbg->debug_continue();
}
});
}
void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, int p_debugger) {
if (get_current_debugger() != get_debugger(p_debugger)) {
if (!p_breaked)
return;
tabs->set_current_tab(p_debugger);
}
_break_state_changed();
EditorNode::get_singleton()->get_pause_button()->set_pressed(p_breaked);
emit_signal("breaked", p_breaked, p_can_debug);
}
bool EditorDebuggerNode::is_skip_breakpoints() const {
return get_default_debugger()->is_skip_breakpoints();
}
void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->set_breakpoint(p_path, p_line, p_enabled);
});
}
void EditorDebuggerNode::reload_scripts() {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->reload_scripts();
});
}
// LiveEdit/Inspector
void EditorDebuggerNode::request_remote_tree() {
get_current_debugger()->request_remote_tree();
}
void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
if (p_debugger != tabs->get_current_tab())
return;
remote_scene_tree->clear();
remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
}
void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
if (p_debugger != tabs->get_current_tab())
return;
if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
if (obj->remote_object_id == p_id)
return; // Already being edited
}
EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id));
}
void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
if (p_debugger != tabs->get_current_tab())
return;
if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
if (obj->remote_object_id != p_id)
return;
EditorNode::get_singleton()->get_inspector()->update_property(p_property);
}
}
void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) {
if (p_debugger != tabs->get_current_tab())
return;
inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests.
get_current_debugger()->request_remote_object(p_id);
}
void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) {
if (p_debugger != tabs->get_current_tab())
return;
get_current_debugger()->save_node(p_id, p_file);
}
// Remote inspector/edit.
void EditorDebuggerNode::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
if (!singleton)
return;
_for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
dbg->_method_changed(p_base, p_name, VARIANT_ARG_PASS);
});
}
void EditorDebuggerNode::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
if (!singleton)
return;
_for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
dbg->_property_changed(p_base, p_property, p_value);
});
}
// LiveDebug
void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->set_live_debugging(p_enabled);
});
}
void EditorDebuggerNode::update_live_edit_root() {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->update_live_edit_root();
});
}
void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_create_node(p_parent, p_type, p_name);
});
}
void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_instance_node(p_parent, p_path, p_name);
});
}
void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_remove_node(p_at);
});
}
void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
});
}
void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
});
}
void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_duplicate_node(p_at, p_new_name);
});
}
void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
});
}