godot/platform
Hugo Locurcio 12236d2868
Only allow absolute paths in XDG environment variables
The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.

(cherry picked from commits 011a99316a
and 0e1d45b210)
2021-05-21 12:53:11 +02:00
..
android Android: Remove -fno-integrated-as, it can break arm64v8 build 2021-05-19 19:48:36 +02:00
iphone Fix typos with codespell 2021-05-20 12:56:56 +02:00
javascript Merge pull request #48691 from Faless/js/3.x_interfaces 2021-05-20 17:13:12 +02:00
osx Only allow absolute paths in XDG environment variables 2021-05-21 12:53:11 +02:00
server Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
uwp Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
windows Only allow absolute paths in XDG environment variables 2021-05-21 12:53:11 +02:00
x11 Only allow absolute paths in XDG environment variables 2021-05-21 12:53:11 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00