godot/core/config
Hugo Locurcio 5ea1c75d63
Rename String.is_abs_path() to String.is_absolute_path()
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
..
engine.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
engine.h Implement shader caching 2021-05-31 10:13:09 +02:00
project_settings.cpp Rename String.is_abs_path() to String.is_absolute_path() 2021-06-03 16:00:06 +02:00
project_settings.h Added ability to override built-in actions for the editor 2021-02-18 16:22:50 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00