godot/platform
Hugo Locurcio 5ea1c75d63
Rename String.is_abs_path() to String.is_absolute_path()
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
..
android Rename String.is_abs_path() to String.is_absolute_path() 2021-06-03 16:00:06 +02:00
iphone Rename String.is_abs_path() to String.is_absolute_path() 2021-06-03 16:00:06 +02:00
javascript Move remaining dummy drivers to servers. 2021-06-01 16:50:32 +02:00
linuxbsd Rename String.is_abs_path() to String.is_absolute_path() 2021-06-03 16:00:06 +02:00
osx Rename String.is_abs_path() to String.is_absolute_path() 2021-06-03 16:00:06 +02:00
uwp Implement shader caching 2021-05-31 10:13:09 +02:00
windows Rename String.is_abs_path() to String.is_absolute_path() 2021-06-03 16:00:06 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00