godot/doc
robfram 5ef88cf577 Added get_playing_speed method to AnimationPlayer, returning the actual
playing speed of the animation being played.

As stated in #16550, there is no way to get the playing speed of an
animation. The `playback_speed` property is for the whole AnimationPlayer
node, and the argument passed to `play` method is another scale applied
in top of the AnimationPlayer properties.

Thus, the actual playing speed is AnimationPlayer.speed_scale *
AnimationPlayer.playback.current.speed_scale. If it is not playing, the
method returns 0.
2018-03-03 09:29:22 +01:00
..
classes Added get_playing_speed method to AnimationPlayer, returning the actual 2018-03-03 09:29:22 +01:00
tools fixed md script 2018-02-18 17:13:47 +03:00
Doxyfile
Makefile makerst: Fix support for module classes 2017-10-14 15:22:06 +02:00