godot/modules/gdscript
Juan Linietsky 9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
..
config.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gd_compiler.cpp Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
gd_editor.cpp Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_function.cpp Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_function.h Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_functions.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_parser.cpp Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_parser.h Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_script.cpp More visual script work 2016-08-25 17:45:20 -03:00
gd_script.h More visual script work 2016-08-25 17:45:20 -03:00
gd_tokenizer.cpp Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_tokenizer.h Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
register_types.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00