godot/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs

230 lines
8.1 KiB
C#

using System;
using System.IO;
using System.Threading.Tasks;
using Godot;
using GodotTools.IdeMessaging;
using GodotTools.IdeMessaging.Requests;
using GodotTools.Internals;
namespace GodotTools.Ides
{
public sealed class GodotIdeManager : Node, ISerializationListener
{
private MessagingServer MessagingServer { get; set; }
private MonoDevelop.Instance monoDevelInstance;
private MonoDevelop.Instance vsForMacInstance;
private MessagingServer GetRunningOrNewServer()
{
if (MessagingServer != null && !MessagingServer.IsDisposed)
return MessagingServer;
MessagingServer?.Dispose();
MessagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger());
_ = MessagingServer.Listen();
return MessagingServer;
}
public override void _Ready()
{
_ = GetRunningOrNewServer();
}
public void OnBeforeSerialize()
{
}
public void OnAfterDeserialize()
{
_ = GetRunningOrNewServer();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
MessagingServer?.Dispose();
}
}
private string GetExternalEditorIdentity(ExternalEditorId editorId)
{
// Manually convert to string to avoid breaking compatibility in case we rename the enum fields.
switch (editorId)
{
case ExternalEditorId.None:
return null;
case ExternalEditorId.VisualStudio:
return "VisualStudio";
case ExternalEditorId.VsCode:
return "VisualStudioCode";
case ExternalEditorId.Rider:
return "Rider";
case ExternalEditorId.VisualStudioForMac:
return "VisualStudioForMac";
case ExternalEditorId.MonoDevelop:
return "MonoDevelop";
default:
throw new NotImplementedException();
}
}
public async Task<EditorPick?> LaunchIdeAsync(int millisecondsTimeout = 10000)
{
var editorId = (ExternalEditorId)GodotSharpEditor.Instance.GetEditorInterface()
.GetEditorSettings().GetSetting("mono/editor/external_editor");
string editorIdentity = GetExternalEditorIdentity(editorId);
var runningServer = GetRunningOrNewServer();
if (runningServer.IsAnyConnected(editorIdentity))
return new EditorPick(editorIdentity);
LaunchIde(editorId, editorIdentity);
var timeoutTask = Task.Delay(millisecondsTimeout);
var completedTask = await Task.WhenAny(timeoutTask, runningServer.AwaitClientConnected(editorIdentity));
if (completedTask != timeoutTask)
return new EditorPick(editorIdentity);
return null;
}
private void LaunchIde(ExternalEditorId editorId, string editorIdentity)
{
switch (editorId)
{
case ExternalEditorId.None:
case ExternalEditorId.VisualStudio:
case ExternalEditorId.VsCode:
case ExternalEditorId.Rider:
throw new NotSupportedException();
case ExternalEditorId.VisualStudioForMac:
goto case ExternalEditorId.MonoDevelop;
case ExternalEditorId.MonoDevelop:
{
MonoDevelop.Instance GetMonoDevelopInstance(string solutionPath)
{
if (Utils.OS.IsMacOS && editorId == ExternalEditorId.VisualStudioForMac)
{
vsForMacInstance = (vsForMacInstance?.IsDisposed ?? true ? null : vsForMacInstance) ??
new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
return vsForMacInstance;
}
monoDevelInstance = (monoDevelInstance?.IsDisposed ?? true ? null : monoDevelInstance) ??
new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop);
return monoDevelInstance;
}
try
{
var instance = GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath);
if (instance.IsRunning && !GetRunningOrNewServer().IsAnyConnected(editorIdentity))
{
// After launch we wait up to 30 seconds for the IDE to connect to our messaging server.
var waitAfterLaunch = TimeSpan.FromSeconds(30);
var timeSinceLaunch = DateTime.Now - instance.LaunchTime;
if (timeSinceLaunch > waitAfterLaunch)
{
instance.Dispose();
instance.Execute();
}
}
else if (!instance.IsRunning)
{
instance.Execute();
}
}
catch (FileNotFoundException)
{
string editorName = editorId == ExternalEditorId.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
GD.PushError($"Cannot find code editor: {editorName}");
}
break;
}
default:
throw new ArgumentOutOfRangeException();
}
}
public readonly struct EditorPick
{
private readonly string identity;
public EditorPick(string identity)
{
this.identity = identity;
}
public bool IsAnyConnected() =>
GodotSharpEditor.Instance.GodotIdeManager.GetRunningOrNewServer().IsAnyConnected(identity);
private void SendRequest<TResponse>(Request request)
where TResponse : Response, new()
{
// Logs an error if no client is connected with the specified identity
GodotSharpEditor.Instance.GodotIdeManager
.GetRunningOrNewServer()
.BroadcastRequest<TResponse>(identity, request);
}
public void SendOpenFile(string file)
{
SendRequest<OpenFileResponse>(new OpenFileRequest {File = file});
}
public void SendOpenFile(string file, int line)
{
SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line});
}
public void SendOpenFile(string file, int line, int column)
{
SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line, Column = column});
}
}
public EditorPick PickEditor(ExternalEditorId editorId) => new EditorPick(GetExternalEditorIdentity(editorId));
private class GodotLogger : ILogger
{
public void LogDebug(string message)
{
if (OS.IsStdoutVerbose())
Console.WriteLine(message);
}
public void LogInfo(string message)
{
if (OS.IsStdoutVerbose())
Console.WriteLine(message);
}
public void LogWarning(string message)
{
GD.PushWarning(message);
}
public void LogError(string message)
{
GD.PushError(message);
}
public void LogError(string message, Exception e)
{
GD.PushError(message + "\n" + e);
}
}
}
}