godot/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs
2020-05-09 21:49:40 +02:00

20 lines
523 B
C#

namespace GodotTools
{
public struct PlaySettings
{
public bool HasDebugger { get; }
public string DebuggerHost { get; }
public int DebuggerPort { get; }
public bool BuildBeforePlaying { get; }
public PlaySettings(string debuggerHost, int debuggerPort, bool buildBeforePlaying)
{
HasDebugger = true;
DebuggerHost = debuggerHost;
DebuggerPort = debuggerPort;
BuildBeforePlaying = buildBeforePlaying;
}
}
}