18 lines
458 B
C#
18 lines
458 B
C#
using System;
|
|
|
|
namespace Godot
|
|
{
|
|
public static partial class GD
|
|
{
|
|
/// <summary>
|
|
/// Fires when an unhandled exception occurs, regardless of project settings.
|
|
/// </summary>
|
|
public static event EventHandler<UnhandledExceptionArgs> UnhandledException;
|
|
|
|
private static void OnUnhandledException(Exception e)
|
|
{
|
|
UnhandledException?.Invoke(null, new UnhandledExceptionArgs(e));
|
|
}
|
|
}
|
|
}
|