godot/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs

21 lines
433 B
C#

using System;
namespace Godot
{
/// <summary>
/// Event arguments for when unhandled exceptions occur.
/// </summary>
public class UnhandledExceptionArgs
{
/// <summary>
/// Exception object
/// </summary>
public Exception Exception { get; private set; }
internal UnhandledExceptionArgs(Exception exception)
{
Exception = exception;
}
}
}