21 lines
433 B
C#
21 lines
433 B
C#
using System;
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namespace Godot
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{
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/// <summary>
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/// Event arguments for when unhandled exceptions occur.
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/// </summary>
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public class UnhandledExceptionArgs
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{
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/// <summary>
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/// Exception object
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/// </summary>
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public Exception Exception { get; private set; }
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internal UnhandledExceptionArgs(Exception exception)
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{
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Exception = exception;
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}
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}
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}
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