godot/doc/classes/Physics2DTestMotionResult.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

36 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider">
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id">
</member>
<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
</member>
<member name="collider_shape" type="int" setter="" getter="get_collider_shape">
</member>
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
</member>
<member name="collision_normal" type="Vector2" setter="" getter="get_collision_normal">
</member>
<member name="collision_point" type="Vector2" setter="" getter="get_collision_point">
</member>
<member name="motion" type="Vector2" setter="" getter="get_motion">
</member>
<member name="motion_remainder" type="Vector2" setter="" getter="get_motion_remainder">
</member>
</members>
<constants>
</constants>
</class>