godot/doc/classes/VisualShaderNodeTransformVecMult.xml
Rémi Verschelde 391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00

28 lines
767 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator">
</member>
</members>
<constants>
<constant name="OP_AxB" value="0" enum="Operator">
</constant>
<constant name="OP_BxA" value="1" enum="Operator">
</constant>
<constant name="OP_3x3_AxB" value="2" enum="Operator">
</constant>
<constant name="OP_3x3_BxA" value="3" enum="Operator">
</constant>
</constants>
</class>