godot/doc/classes/VisualShaderNodeVectorOp.xml
Rémi Verschelde 391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00

38 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator">
</member>
</members>
<constants>
<constant name="OP_ADD" value="0" enum="Operator">
</constant>
<constant name="OP_SUB" value="1" enum="Operator">
</constant>
<constant name="OP_MUL" value="2" enum="Operator">
</constant>
<constant name="OP_DIV" value="3" enum="Operator">
</constant>
<constant name="OP_MOD" value="4" enum="Operator">
</constant>
<constant name="OP_POW" value="5" enum="Operator">
</constant>
<constant name="OP_MAX" value="6" enum="Operator">
</constant>
<constant name="OP_MIN" value="7" enum="Operator">
</constant>
<constant name="OP_CROSS" value="8" enum="Operator">
</constant>
</constants>
</class>