godot/platform/x11
Rémi Verschelde 5fef84a135 png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
context_gl_x11.cpp x11: fix vsync support 2016-06-07 00:19:01 +02:00
context_gl_x11.h vsync support 2016-06-05 19:14:33 -03:00
detect.py png: Split library to thirdparty dir and allow unbundling 2016-10-15 11:50:39 +02:00
godot_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick_linux.cpp Code cleanup in platform/x11 2016-07-21 21:11:34 +02:00
joystick_linux.h Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
key_mapping_x11.cpp Code cleanup in platform/x11 2016-07-21 21:11:34 +02:00
key_mapping_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp x11: Fix event.is_action() for release of modifier keys 2016-09-22 12:24:44 +02:00
os_x11.h Implement OS.request_attention() for X11 2016-07-21 19:40:36 +02:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00