godot/modules/mono/glue/Managed/Files
2019-12-04 15:22:30 +01:00
..
Attributes
Extensions
Interfaces
AABB.cs Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
Array.cs C#: Add Duplicate method to the Array and Dictionary bindings 2019-12-04 15:22:30 +01:00
Basis.cs Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
Color.cs Expose is_equal_approx and restore == to be exact again 2019-10-14 16:48:59 -04:00
Colors.cs [Mono] Various Color improvements 2019-08-27 22:05:18 -04:00
DebuggingUtils.cs
Dictionary.cs C#: Add Duplicate method to the Array and Dictionary bindings 2019-12-04 15:22:30 +01:00
Dispatcher.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
DynamicObject.cs
GD.cs
GodotSynchronizationContext.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotTaskScheduler.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotTraceListener.cs
MarshalUtils.cs
Mathf.cs [Mono] Alphabetize Mathf 2019-10-29 10:10:24 -04:00
MathfEx.cs [Mono] Alphabetize Mathf 2019-10-29 10:10:24 -04:00
NodePath.cs C#: Throw NullReferenceException for null NodePath/RID params 2019-11-18 12:23:54 +01:00
Object.base.cs
Plane.cs Merge pull request #32477 from aaronfranke/equal-approx-separate 2019-11-07 14:54:15 +01:00
Quat.cs Expose is_equal_approx and restore == to be exact again 2019-10-14 16:48:59 -04:00
Rect2.cs Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
RID.cs C#: Throw NullReferenceException for null NodePath/RID params 2019-11-18 12:23:54 +01:00
SignalAwaiter.cs
StringExtensions.cs
Transform.cs Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
Transform2D.cs Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
Vector2.cs Expose is_equal_approx and restore == to be exact again 2019-10-14 16:48:59 -04:00
Vector3.cs Expose is_equal_approx and restore == to be exact again 2019-10-14 16:48:59 -04:00