godot/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs

22 lines
560 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Godot
{
public static partial class GD
{
/// <summary>
/// Fires when an unhandled exception occurs, regardless of project settings.
/// </summary>
public static event EventHandler<UnhandledExceptionArgs> UnhandledException;
private static void OnUnhandledException(Exception e)
{
UnhandledException?.Invoke(null, new UnhandledExceptionArgs(e));
}
}
}