godot/scene/gui/spin_box.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

95 lines
3.3 KiB
C++

/*************************************************************************/
/* spin_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPIN_BOX_H
#define SPIN_BOX_H
#include "scene/gui/line_edit.h"
#include "scene/gui/range.h"
#include "scene/main/timer.h"
class SpinBox : public Range {
GDCLASS(SpinBox, Range);
LineEdit *line_edit;
int last_w;
Timer *range_click_timer;
void _range_click_timeout();
void _text_entered(const String &p_string);
virtual void _value_changed(double);
String prefix;
String suffix;
void _line_edit_input(const Ref<InputEvent> &p_event);
struct Drag {
float base_val;
bool allowed;
bool enabled;
Vector2 capture_pos;
float diff_y;
} drag;
void _line_edit_focus_exit();
inline void _adjust_width_for_icon(const Ref<Texture> &icon);
protected:
void _gui_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
static void _bind_methods();
public:
LineEdit *get_line_edit();
virtual Size2 get_minimum_size() const;
void set_align(LineEdit::Align p_align);
LineEdit::Align get_align() const;
void set_editable(bool p_editable);
bool is_editable() const;
void set_suffix(const String &p_suffix);
String get_suffix() const;
void set_prefix(const String &p_prefix);
String get_prefix() const;
SpinBox();
};
#endif // SPIN_BOX_H