godot/platform/osx/SCsub

21 lines
510 B
Python

#!/usr/bin/env python
Import('env')
files = [
'crash_handler_osx.mm',
'os_osx.mm',
'godot_main_osx.mm',
'audio_driver_osx.cpp',
'sem_osx.cpp',
# 'context_gl_osx.cpp',
'dir_access_osx.mm',
'joystick_osx.cpp',
]
prog = env.Program('#bin/godot', files)
if (env['target'] == "debug" or env['target'] == "release_debug"):
# Build the .dSYM file for atos
action = "dsymutil " + File(prog)[0].path + " -o " + File(prog)[0].path + ".dSYM"
env.AddPostAction(prog, action)