godot/editor/plugins/shader_editor_plugin.cpp
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00

842 lines
31 KiB
C++

/*************************************************************************/
/* shader_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/project_settings_editor.h"
#include "editor/property_editor.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
/*** SHADER SCRIPT EDITOR ****/
static bool saved_warnings_enabled = false;
static bool saved_treat_warning_as_errors = false;
static Map<ShaderWarning::Code, bool> saved_warnings;
static uint32_t saved_warning_flags = 0U;
Ref<Shader> ShaderTextEditor::get_edited_shader() const {
return shader;
}
void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
if (shader == p_shader) {
return;
}
shader = p_shader;
_load_theme_settings();
get_text_editor()->set_text(p_shader->get_code());
get_text_editor()->clear_undo_history();
get_text_editor()->call_deferred("set_h_scroll", 0);
get_text_editor()->call_deferred("set_v_scroll", 0);
_validate_script();
_line_col_changed();
}
void ShaderTextEditor::reload_text() {
ERR_FAIL_COND(shader.is_null());
CodeEdit *te = get_text_editor();
int column = te->cursor_get_column();
int row = te->cursor_get_line();
int h = te->get_h_scroll();
int v = te->get_v_scroll();
te->set_text(shader->get_code());
te->cursor_set_line(row);
te->cursor_set_column(column);
te->set_h_scroll(h);
te->set_v_scroll(v);
te->tag_saved_version();
update_line_and_column();
}
void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) {
warnings_panel = p_warnings_panel;
}
void ShaderTextEditor::_load_theme_settings() {
CodeEdit *text_editor = get_text_editor();
Color updated_marked_line_color = EDITOR_GET("text_editor/highlighting/mark_color");
if (updated_marked_line_color != marked_line_color) {
for (int i = 0; i < text_editor->get_line_count(); i++) {
if (text_editor->get_line_background_color(i) == marked_line_color) {
text_editor->set_line_background_color(i, updated_marked_line_color);
}
}
marked_line_color = updated_marked_line_color;
}
syntax_highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color"));
syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color"));
syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color"));
syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color"));
syntax_highlighter->clear_keyword_colors();
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color");
for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
if (ShaderLanguage::is_control_flow_keyword(E->get())) {
syntax_highlighter->add_keyword_color(E->get(), control_flow_keyword_color);
} else {
syntax_highlighter->add_keyword_color(E->get(), keyword_color);
}
}
// Colorize built-ins like `COLOR` differently to make them easier
// to distinguish from keywords at a quick glance.
List<String> built_ins;
if (shader.is_valid()) {
for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
built_ins.push_back(F->key());
}
}
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
}
}
const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
for (List<String>::Element *E = built_ins.front(); E; E = E->next()) {
syntax_highlighter->add_keyword_color(E->get(), member_variable_color);
}
// Colorize comments.
const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
syntax_highlighter->clear_color_regions();
syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
syntax_highlighter->add_color_region("//", "", comment_color, true);
text_editor->clear_comment_delimiters();
text_editor->add_comment_delimiter("/*", "*/", false);
text_editor->add_comment_delimiter("//", "", true);
if (warnings_panel) {
// Warnings panel
warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font("main", "EditorFonts"));
warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size("main_size", "EditorFonts"));
}
}
void ShaderTextEditor::_check_shader_mode() {
String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text());
Shader::Mode mode;
if (type == "canvas_item") {
mode = Shader::MODE_CANVAS_ITEM;
} else if (type == "particles") {
mode = Shader::MODE_PARTICLES;
} else {
mode = Shader::MODE_SPATIAL;
}
if (shader->get_mode() != mode) {
shader->set_code(get_text_editor()->get_text());
_load_theme_settings();
}
}
static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return RS::global_variable_type_get_shader_datatype(gvt);
}
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
_check_shader_mode();
ShaderLanguage sl;
String calltip;
sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
get_text_editor()->set_code_hint(calltip);
}
void ShaderTextEditor::_validate_script() {
_check_shader_mode();
String code = get_text_editor()->get_text();
//List<StringName> params;
//shader->get_param_list(&params);
ShaderLanguage sl;
sl.enable_warning_checking(saved_warnings_enabled);
sl.set_warning_flags(saved_warning_flags);
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
set_error(error_text);
set_error_pos(sl.get_error_line() - 1, 0);
for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
}
get_text_editor()->set_line_background_color(sl.get_error_line() - 1, marked_line_color);
} else {
for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
}
set_error("");
}
if (warnings.size() > 0 || err != OK) {
warnings_panel->clear();
}
warnings.clear();
for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
warnings.push_back(E->get());
}
if (warnings.size() > 0 && err == OK) {
warnings.sort_custom<WarningsComparator>();
_update_warning_panel();
} else {
set_warning_count(0);
}
emit_signal("script_changed");
}
void ShaderTextEditor::_update_warning_panel() {
int warning_count = 0;
warnings_panel->push_table(2);
for (int i = 0; i < warnings.size(); i++) {
ShaderWarning &w = warnings[i];
if (warning_count == 0) {
if (saved_treat_warning_as_errors) {
String error_text = "error(" + itos(w.get_line()) + "): " + w.get_message() + " " + TTR("Warnings should be fixed to prevent errors.");
set_error_pos(w.get_line() - 1, 0);
set_error(error_text);
get_text_editor()->set_line_background_color(w.get_line() - 1, marked_line_color);
}
}
warning_count++;
// First cell.
warnings_panel->push_cell();
warnings_panel->push_meta(w.get_line() - 1);
warnings_panel->push_color(warnings_panel->get_theme_color("warning_color", "Editor"));
warnings_panel->add_text(TTR("Line") + " " + itos(w.get_line()));
warnings_panel->add_text(" (" + w.get_name() + "):");
warnings_panel->pop(); // Color.
warnings_panel->pop(); // Meta goto.
warnings_panel->pop(); // Cell.
// Second cell.
warnings_panel->push_cell();
warnings_panel->add_text(w.get_message());
warnings_panel->pop(); // Cell.
}
warnings_panel->pop(); // Table.
set_warning_count(warning_count);
}
void ShaderTextEditor::_bind_methods() {
}
ShaderTextEditor::ShaderTextEditor() {
syntax_highlighter.instance();
get_text_editor()->set_syntax_highlighter(syntax_highlighter);
}
/*** SCRIPT EDITOR ******/
void ShaderEditor::_menu_option(int p_option) {
switch (p_option) {
case EDIT_UNDO: {
shader_editor->get_text_editor()->undo();
} break;
case EDIT_REDO: {
shader_editor->get_text_editor()->redo();
} break;
case EDIT_CUT: {
shader_editor->get_text_editor()->cut();
} break;
case EDIT_COPY: {
shader_editor->get_text_editor()->copy();
} break;
case EDIT_PASTE: {
shader_editor->get_text_editor()->paste();
} break;
case EDIT_SELECT_ALL: {
shader_editor->get_text_editor()->select_all();
} break;
case EDIT_MOVE_LINE_UP: {
shader_editor->move_lines_up();
} break;
case EDIT_MOVE_LINE_DOWN: {
shader_editor->move_lines_down();
} break;
case EDIT_INDENT_LEFT: {
if (shader.is_null()) {
return;
}
CodeEdit *tx = shader_editor->get_text_editor();
tx->indent_selected_lines_left();
} break;
case EDIT_INDENT_RIGHT: {
if (shader.is_null()) {
return;
}
CodeEdit *tx = shader_editor->get_text_editor();
tx->indent_selected_lines_right();
} break;
case EDIT_DELETE_LINE: {
shader_editor->delete_lines();
} break;
case EDIT_CLONE_DOWN: {
shader_editor->clone_lines_down();
} break;
case EDIT_TOGGLE_COMMENT: {
if (shader.is_null()) {
return;
}
shader_editor->toggle_inline_comment("//");
} break;
case EDIT_COMPLETE: {
shader_editor->get_text_editor()->request_code_completion();
} break;
case SEARCH_FIND: {
shader_editor->get_find_replace_bar()->popup_search();
} break;
case SEARCH_FIND_NEXT: {
shader_editor->get_find_replace_bar()->search_next();
} break;
case SEARCH_FIND_PREV: {
shader_editor->get_find_replace_bar()->search_prev();
} break;
case SEARCH_REPLACE: {
shader_editor->get_find_replace_bar()->popup_replace();
} break;
case SEARCH_GOTO_LINE: {
goto_line_dialog->popup_find_line(shader_editor->get_text_editor());
} break;
case BOOKMARK_TOGGLE: {
shader_editor->toggle_bookmark();
} break;
case BOOKMARK_GOTO_NEXT: {
shader_editor->goto_next_bookmark();
} break;
case BOOKMARK_GOTO_PREV: {
shader_editor->goto_prev_bookmark();
} break;
case BOOKMARK_REMOVE_ALL: {
shader_editor->remove_all_bookmarks();
} break;
case HELP_DOCS: {
OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/index.html");
} break;
}
if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
shader_editor->get_text_editor()->call_deferred("grab_focus");
}
}
void ShaderEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
_check_for_external_edit();
}
}
void ShaderEditor::_editor_settings_changed() {
shader_editor->update_editor_settings();
shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing"));
shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
}
void ShaderEditor::_show_warnings_panel(bool p_show) {
warnings_panel->set_visible(p_show);
}
void ShaderEditor::_warning_clicked(Variant p_line) {
if (p_line.get_type() == Variant::INT) {
shader_editor->get_text_editor()->cursor_set_line(p_line.operator int64_t());
}
}
void ShaderEditor::_bind_methods() {
ClassDB::bind_method("_show_warnings_panel", &ShaderEditor::_show_warnings_panel);
ClassDB::bind_method("_warning_clicked", &ShaderEditor::_warning_clicked);
}
void ShaderEditor::ensure_select_current() {
/*
if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
ShaderTextEditor *ste = Object::cast_to<ShaderTextEditor>(tab_container->get_child(tab_container->get_current_tab()));
if (!ste)
return;
Ref<Shader> shader = ste->get_edited_shader();
get_scene()->get_root_node()->call("_resource_selected",shader);
}*/
}
void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
shader_editor->goto_line_selection(p_line, p_begin, p_end);
}
void ShaderEditor::_project_settings_changed() {
_update_warnings(true);
}
void ShaderEditor::_update_warnings(bool p_validate) {
bool changed = false;
bool warnings_enabled = GLOBAL_GET("debug/shader_language/warnings/enable").booleanize();
if (warnings_enabled != saved_warnings_enabled) {
saved_warnings_enabled = warnings_enabled;
changed = true;
}
bool treat_warning_as_errors = GLOBAL_GET("debug/shader_language/warnings/treat_warnings_as_errors").booleanize();
if (treat_warning_as_errors != saved_treat_warning_as_errors) {
saved_treat_warning_as_errors = treat_warning_as_errors;
changed = true;
}
bool update_flags = false;
for (int i = 0; i < ShaderWarning::WARNING_MAX; i++) {
ShaderWarning::Code code = (ShaderWarning::Code)i;
bool value = GLOBAL_GET("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code(code).to_lower());
if (saved_warnings[code] != value) {
saved_warnings[code] = value;
update_flags = true;
changed = true;
}
}
if (update_flags) {
saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings);
}
if (p_validate && changed && shader_editor && shader_editor->get_edited_shader().is_valid()) {
shader_editor->validate_script();
}
}
void ShaderEditor::_check_for_external_edit() {
if (shader.is_null() || !shader.is_valid()) {
return;
}
// internal shader.
if (shader->get_path() == "" || shader->get_path().find("local://") != -1 || shader->get_path().find("::") != -1) {
return;
}
bool use_autoreload = bool(EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change", false));
if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
if (use_autoreload) {
_reload_shader_from_disk();
} else {
disk_changed->call_deferred("popup_centered");
}
}
}
void ShaderEditor::_reload_shader_from_disk() {
Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
ERR_FAIL_COND(!rel_shader.is_valid());
shader->set_code(rel_shader->get_code());
shader->set_last_modified_time(rel_shader->get_last_modified_time());
shader_editor->reload_text();
}
void ShaderEditor::edit(const Ref<Shader> &p_shader) {
if (p_shader.is_null() || !p_shader->is_text_shader()) {
return;
}
if (shader == p_shader) {
return;
}
shader = p_shader;
shader_editor->set_edited_shader(p_shader);
//vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
// see if already has it
}
void ShaderEditor::save_external_data(const String &p_str) {
if (shader.is_null()) {
disk_changed->hide();
return;
}
apply_shaders();
if (shader->get_path() != "" && shader->get_path().find("local://") == -1 && shader->get_path().find("::") == -1) {
//external shader, save it
ResourceSaver::save(shader->get_path(), shader);
}
disk_changed->hide();
}
void ShaderEditor::apply_shaders() {
if (shader.is_valid()) {
String shader_code = shader->get_code();
String editor_code = shader_editor->get_text_editor()->get_text();
if (shader_code != editor_code) {
shader->set_code(editor_code);
shader->set_edited(true);
}
}
}
void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
int col, row;
CodeEdit *tx = shader_editor->get_text_editor();
tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret"));
if (tx->is_right_click_moving_caret()) {
if (tx->is_selection_active()) {
int from_line = tx->get_selection_from_line();
int to_line = tx->get_selection_to_line();
int from_column = tx->get_selection_from_column();
int to_column = tx->get_selection_to_column();
if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
// Right click is outside the selected text
tx->deselect();
}
}
if (!tx->is_selection_active()) {
tx->cursor_set_line(row, true, false);
tx->cursor_set_column(col);
}
}
_make_context_menu(tx->is_selection_active(), get_local_mouse_position());
}
}
Ref<InputEventKey> k = ev;
if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) {
CodeEdit *tx = shader_editor->get_text_editor();
_make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos()));
context_menu->grab_focus();
}
}
void ShaderEditor::_update_bookmark_list() {
bookmarks_menu->clear();
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
if (bookmark_list.size() == 0) {
return;
}
bookmarks_menu->add_separator();
for (int i = 0; i < bookmark_list.size(); i++) {
String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
// Limit the size of the line if too big.
if (line.length() > 50) {
line = line.substr(0, 50);
}
bookmarks_menu->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
bookmarks_menu->set_item_metadata(bookmarks_menu->get_item_count() - 1, bookmark_list[i]);
}
}
void ShaderEditor::_bookmark_item_pressed(int p_idx) {
if (p_idx < 4) { // Any item before the separator.
_menu_option(bookmarks_menu->get_item_id(p_idx));
} else {
shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
}
}
void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
context_menu->clear();
if (p_selection) {
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
}
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
context_menu->add_separator();
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
context_menu->add_separator();
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
context_menu->set_position(get_global_transform().xform(p_position));
context_menu->set_size(Vector2(1, 1));
context_menu->popup();
}
ShaderEditor::ShaderEditor(EditorNode *p_node) {
GLOBAL_DEF("debug/shader_language/warnings/enable", true);
GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
}
_update_warnings(false);
shader_editor = memnew(ShaderTextEditor);
shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
shader_editor->add_theme_constant_override("separation", 0);
shader_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
shader_editor->connect("show_warnings_panel", callable_mp(this, &ShaderEditor::_show_warnings_panel));
shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed));
ProjectSettingsEditor::get_singleton()->connect("confirmed", callable_mp(this, &ShaderEditor::_project_settings_changed));
shader_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"));
shader_editor->get_text_editor()->set_select_identifiers_on_hover(true);
shader_editor->get_text_editor()->set_context_menu_enabled(false);
shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input));
shader_editor->update_editor_settings();
context_menu = memnew(PopupMenu);
add_child(context_menu);
context_menu->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
VBoxContainer *main_container = memnew(VBoxContainer);
HBoxContainer *hbc = memnew(HBoxContainer);
edit_menu = memnew(MenuButton);
edit_menu->set_shortcut_context(this);
edit_menu->set_text(TTR("Edit"));
edit_menu->set_switch_on_hover(true);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
search_menu = memnew(MenuButton);
search_menu->set_shortcut_context(this);
search_menu->set_text(TTR("Search"));
search_menu->set_switch_on_hover(true);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
MenuButton *goto_menu = memnew(MenuButton);
goto_menu->set_shortcut_context(this);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
goto_menu->get_popup()->add_separator();
bookmarks_menu = memnew(PopupMenu);
bookmarks_menu->set_name("Bookmarks");
goto_menu->get_popup()->add_child(bookmarks_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
_update_bookmark_list();
bookmarks_menu->connect("about_to_popup", callable_mp(this, &ShaderEditor::_update_bookmark_list));
bookmarks_menu->connect("index_pressed", callable_mp(this, &ShaderEditor::_bookmark_item_pressed));
help_menu = memnew(MenuButton);
help_menu->set_text(TTR("Help"));
help_menu->set_switch_on_hover(true);
help_menu->get_popup()->add_icon_item(p_node->get_gui_base()->get_theme_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS);
help_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
add_child(main_container);
main_container->add_child(hbc);
hbc->add_child(search_menu);
hbc->add_child(edit_menu);
hbc->add_child(goto_menu);
hbc->add_child(help_menu);
hbc->add_theme_style_override("panel", p_node->get_gui_base()->get_theme_stylebox("ScriptEditorPanel", "EditorStyles"));
VSplitContainer *editor_box = memnew(VSplitContainer);
main_container->add_child(editor_box);
editor_box->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
editor_box->add_child(shader_editor);
FindReplaceBar *bar = memnew(FindReplaceBar);
main_container->add_child(bar);
bar->hide();
shader_editor->set_find_replace_bar(bar);
warnings_panel = memnew(RichTextLabel);
warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
warnings_panel->set_meta_underline(true);
warnings_panel->set_selection_enabled(true);
warnings_panel->set_focus_mode(FOCUS_CLICK);
warnings_panel->hide();
warnings_panel->connect("meta_clicked", callable_mp(this, &ShaderEditor::_warning_clicked));
editor_box->add_child(warnings_panel);
shader_editor->set_warnings_panel(warnings_panel);
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
disk_changed = memnew(ConfirmationDialog);
VBoxContainer *vbc = memnew(VBoxContainer);
disk_changed->add_child(vbc);
Label *dl = memnew(Label);
dl->set_text(TTR("This shader has been modified on on disk.\nWhat action should be taken?"));
vbc->add_child(dl);
disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk));
disk_changed->get_ok_button()->set_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data));
add_child(disk_changed);
_editor_settings_changed();
}
void ShaderEditorPlugin::edit(Object *p_object) {
Shader *s = Object::cast_to<Shader>(p_object);
shader_editor->edit(s);
}
bool ShaderEditorPlugin::handles(Object *p_object) const {
Shader *shader = Object::cast_to<Shader>(p_object);
return shader != nullptr && shader->is_text_shader();
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(shader_editor);
} else {
button->hide();
if (shader_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
}
shader_editor->apply_shaders();
}
}
void ShaderEditorPlugin::selected_notify() {
shader_editor->ensure_select_current();
}
void ShaderEditorPlugin::save_external_data() {
shader_editor->save_external_data();
}
void ShaderEditorPlugin::apply_changes() {
shader_editor->apply_shaders();
}
ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
editor = p_node;
shader_editor = memnew(ShaderEditor(p_node));
shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor);
button->hide();
_2d = false;
}
ShaderEditorPlugin::~ShaderEditorPlugin() {
}