godot/modules/mono/editor/GodotSharpTools
ShyRed 60e711a115 Add Godot constants to Mono project builds
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26 08:07:55 +02:00
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Build Add Godot constants to Mono project builds 2019-05-26 08:07:55 +02:00
Editor Use 'release_debug' for mono export templates 2019-01-08 01:44:54 +01:00
Project Add Godot constants to Mono project builds 2019-05-26 08:07:55 +02:00
Properties Added mono module 2017-10-03 00:01:26 +02:00
Utils Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
.gitignore Parse C# generics and type constraints correctly 2018-11-24 18:29:23 -08:00
GodotSharpTools.csproj Mono: Make sure the generated RootNamespace is a valid identifier 2019-02-28 22:26:15 +01:00
GodotSharpTools.sln Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
packages.config Support globs in csproj includes 2018-10-25 18:00:17 +02:00
StringExtensions.cs Support globs in csproj includes 2018-10-25 18:00:17 +02:00