godot/core/variant
2021-10-11 19:27:50 -03:00
..
array.cpp
array.h
binder_common.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
callable.cpp
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant.cpp Enhance and cleanup stringify for Vector 2021-10-09 06:19:25 +00:00
variant.h Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
variant_call.cpp Merge pull request #52850 from mashumafi/vector-bsearch 2021-10-01 07:52:51 +02:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h
variant_op.cpp Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_op.h Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_parser.cpp NaN, INF read/write bug fixed 2021-10-05 09:25:49 -04:00
variant_parser.h
variant_setget.cpp Fix LUA-style assignment in Dictionary 2021-10-05 12:17:13 +02:00
variant_setget.h
variant_utility.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00