godot/modules/webm
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
..
doc_classes doc: Sync classref with current source 2017-11-15 21:29:34 +01:00
libvpx Fix video playback 2017-10-14 23:20:39 +09:00
config.py Allow configuring iOS export 2017-11-21 01:16:49 +07:00
register_types.cpp Fix video playback 2017-10-14 23:20:39 +09:00
register_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_importer_webm.cpp Fix video playback 2017-10-14 23:20:39 +09:00
resource_importer_webm.h Fix video playback 2017-10-14 23:20:39 +09:00
SCsub Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
video_stream_webm.cpp Fix video playback 2017-10-14 23:20:39 +09:00
video_stream_webm.h Fix video playback 2017-10-14 23:20:39 +09:00