godot/scene/3d
Rémi Verschelde 341bf71dc1
Merge pull request #13023 from tom95/particles-align-y-12865
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-20 10:59:34 +01:00
..
area.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
area.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
arvr_nodes.cpp Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
arvr_nodes.h Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
audio_stream_player_3d.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
audio_stream_player_3d.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
bone_attachment.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
bone_attachment.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
camera.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
camera.h Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
collision_object.cpp Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
collision_object.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_polygon.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_polygon.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_shape.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
collision_shape.h Fix files header 2017-09-01 21:07:55 +07:00
gi_probe.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
gi_probe.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
immediate_geometry.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
immediate_geometry.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
interpolated_camera.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
interpolated_camera.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
light.cpp Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
light.h Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
listener.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
listener.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
mesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
mesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
navigation.cpp Fix LINK/UNLINK console spam with navmeshes 2017-10-06 13:36:15 +02:00
navigation.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
navigation_mesh.cpp Recast integration. 2017-09-04 21:41:57 +01:00
navigation_mesh.h Recast integration. 2017-09-04 21:41:57 +01:00
particles.cpp Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865 2017-11-19 21:32:25 +01:00
particles.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
path.cpp Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
path.h Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
physics_body.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
physics_body.h -Changed KinematicBody API yet again to make it friendlier 2017-09-04 07:49:42 -03:00
physics_joint.cpp Fix joints collision exceptions 2017-08-29 23:46:44 +02:00
physics_joint.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
portal.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
portal.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
position_3d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
position_3d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
proximity_group.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
proximity_group.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ray_cast.cpp missing set/get_collision_mask_bit() for RayCast 2017-10-23 14:31:58 +02:00
ray_cast.h missing set/get_collision_mask_bit() for RayCast 2017-10-23 14:31:58 +02:00
reflection_probe.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
reflection_probe.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
remote_transform.cpp Fix files header 2017-09-01 21:07:55 +07:00
remote_transform.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
room_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
room_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
scenario_fx.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scenario_fx.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
skeleton.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
skeleton.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
spatial.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
spatial.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
spatial_velocity_tracker.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial_velocity_tracker.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
sprite_3d.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
sprite_3d.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
vehicle_body.cpp Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
vehicle_body.h Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
visibility_notifier.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visibility_notifier.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00