Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/*
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Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_GEN_MINMAX_H
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#define B3_GEN_MINMAX_H
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#include "b3Scalar.h"
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template <class T>
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B3_FORCE_INLINE const T& b3Min(const T& a, const T& b)
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{
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return a < b ? a : b ;
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}
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template <class T>
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B3_FORCE_INLINE const T& b3Max(const T& a, const T& b)
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{
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return a > b ? a : b;
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}
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template <class T>
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B3_FORCE_INLINE const T& b3Clamped(const T& a, const T& lb, const T& ub)
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{
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return a < lb ? lb : (ub < a ? ub : a);
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}
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template <class T>
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B3_FORCE_INLINE void b3SetMin(T& a, const T& b)
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{
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if (b < a)
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{
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a = b;
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}
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}
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template <class T>
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B3_FORCE_INLINE void b3SetMax(T& a, const T& b)
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{
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if (a < b)
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{
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a = b;
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}
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}
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template <class T>
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B3_FORCE_INLINE void b3Clamp(T& a, const T& lb, const T& ub)
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{
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if (a < lb)
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{
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a = lb;
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}
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else if (ub < a)
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{
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a = ub;
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}
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}
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#endif //B3_GEN_MINMAX_H
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