godot/scene/resources/sky.cpp
2020-03-21 20:43:44 -07:00

113 lines
4.6 KiB
C++

/*************************************************************************/
/* sky.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sky.h"
#include "core/io/image_loader.h"
void Sky::set_radiance_size(RadianceSize p_size) {
ERR_FAIL_INDEX(p_size, RADIANCE_SIZE_MAX);
radiance_size = p_size;
static const int size[RADIANCE_SIZE_MAX] = {
32, 64, 128, 256, 512, 1024, 2048
};
VS::get_singleton()->sky_set_radiance_size(sky, size[radiance_size]);
}
Sky::RadianceSize Sky::get_radiance_size() const {
return radiance_size;
}
void Sky::set_process_mode(ProcessMode p_mode) {
mode = p_mode;
VS::get_singleton()->sky_set_mode(sky, VS::SkyMode(mode));
}
Sky::ProcessMode Sky::get_process_mode() const {
return mode;
}
void Sky::set_material(const Ref<Material> &p_material) {
sky_material = p_material;
RID material_rid;
if (sky_material.is_valid())
material_rid = sky_material->get_rid();
VS::get_singleton()->sky_set_material(sky, material_rid);
}
Ref<Material> Sky::get_material() const {
return sky_material;
}
RID Sky::get_rid() const {
return sky;
}
void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size);
ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size);
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Sky::set_process_mode);
ClassDB::bind_method(D_METHOD("get_process_mode"), &Sky::get_process_mode);
ClassDB::bind_method(D_METHOD("set_material", "material"), &Sky::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "HighQuality,RealTime"), "set_process_mode", "get_process_mode");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_64);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_128);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_256);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_512);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_1024);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX);
BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY);
BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME);
}
Sky::Sky() {
mode = PROCESS_MODE_QUALITY;
radiance_size = RADIANCE_SIZE_256;
sky = VS::get_singleton()->sky_create();
}
Sky::~Sky() {
VS::get_singleton()->free(sky);
}