godot/modules/opensimplex
Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
..
doc_classes doc: Sync classref with current source 2020-02-12 12:37:13 +01:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py Remove redundant size property from NoiseTexture 2018-10-03 10:27:24 +02:00
noise_texture.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
noise_texture.h Texture refactor 2020-02-11 11:53:26 +01:00
open_simplex_noise.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
open_simplex_noise.h Increase the maximum number of octaves in OpenSimplexNoise to 9 2020-01-30 23:55:38 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00