godot/scene/3d/particles.cpp
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

533 lines
20 KiB
C++

/*************************************************************************/
/* particles.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "particles.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
/*
static const char* _var_names[Particles::VAR_MAX]={
"vars/lifetime",
"vars/spread",
"vars/gravity",
"vars/linear_vel",
"vars/angular_vel",
"vars/linear_accel",
"vars/radial_accel",
"vars/tan_accel",
"vars/initial_size",
"vars/final_size",
"vars/initial_angle",
"vars/height",
"vars/height_speed_scale",
};
*/
static const char *_rand_names[Particles::VAR_MAX] = {
"rand/lifetime",
"rand/spread",
"rand/gravity",
"rand/linear_vel",
"rand/angular_vel",
"rand/linear_accel",
"rand/radial_accel",
"rand/tan_accel",
"rand/damping",
"rand/initial_size",
"rand/final_size",
"rand/initial_angle",
"rand/height",
"rand/height_speed_scale",
};
static const Particles::Variable _var_indices[Particles::VAR_MAX] = {
Particles::VAR_LIFETIME,
Particles::VAR_SPREAD,
Particles::VAR_GRAVITY,
Particles::VAR_LINEAR_VELOCITY,
Particles::VAR_ANGULAR_VELOCITY,
Particles::VAR_LINEAR_ACCELERATION,
Particles::VAR_DRAG,
Particles::VAR_TANGENTIAL_ACCELERATION,
Particles::VAR_DAMPING,
Particles::VAR_INITIAL_SIZE,
Particles::VAR_FINAL_SIZE,
Particles::VAR_INITIAL_ANGLE,
Particles::VAR_HEIGHT,
Particles::VAR_HEIGHT_SPEED_SCALE,
};
AABB Particles::get_aabb() const {
return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
}
DVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
void Particles::set_amount(int p_amount) {
ERR_FAIL_INDEX(p_amount, 1024);
amount = p_amount;
VisualServer::get_singleton()->particles_set_amount(particles, p_amount);
}
int Particles::get_amount() const {
return amount;
}
void Particles::set_emitting(bool p_emitting) {
emitting = p_emitting;
VisualServer::get_singleton()->particles_set_emitting(particles, p_emitting);
setup_timer();
}
bool Particles::is_emitting() const {
return emitting;
}
void Particles::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
VisualServer::get_singleton()->particles_set_visibility_aabb(particles, p_aabb);
update_gizmo();
}
AABB Particles::get_visibility_aabb() const {
return visibility_aabb;
}
void Particles::set_emission_points(const DVector<Vector3> &p_points) {
using_points = p_points.size();
VisualServer::get_singleton()->particles_set_emission_points(particles, p_points);
}
DVector<Vector3> Particles::get_emission_points() const {
if (!using_points)
return DVector<Vector3>();
return VisualServer::get_singleton()->particles_get_emission_points(particles);
}
void Particles::set_emission_half_extents(const Vector3 &p_half_extents) {
emission_half_extents = p_half_extents;
VisualServer::get_singleton()->particles_set_emission_half_extents(particles, p_half_extents);
}
Vector3 Particles::get_emission_half_extents() const {
return emission_half_extents;
}
void Particles::set_emission_base_velocity(const Vector3 &p_base_velocity) {
emission_base_velocity = p_base_velocity;
VisualServer::get_singleton()->particles_set_emission_base_velocity(particles, p_base_velocity);
}
Vector3 Particles::get_emission_base_velocity() const {
return emission_base_velocity;
}
void Particles::set_gravity_normal(const Vector3 &p_normal) {
gravity_normal = p_normal;
VisualServer::get_singleton()->particles_set_gravity_normal(particles, p_normal);
}
Vector3 Particles::get_gravity_normal() const {
return gravity_normal;
}
void Particles::set_variable(Variable p_variable, float p_value) {
ERR_FAIL_INDEX(p_variable, VAR_MAX);
var[p_variable] = p_value;
VisualServer::get_singleton()->particles_set_variable(particles, (VS::ParticleVariable)p_variable, p_value);
if (p_variable == VAR_SPREAD)
update_gizmo();
}
float Particles::get_variable(Variable p_variable) const {
ERR_FAIL_INDEX_V(p_variable, VAR_MAX, -1);
return var[p_variable];
}
void Particles::set_randomness(Variable p_variable, float p_randomness) {
ERR_FAIL_INDEX(p_variable, VAR_MAX);
var_random[p_variable] = p_randomness;
VisualServer::get_singleton()->particles_set_randomness(particles, (VS::ParticleVariable)p_variable, p_randomness);
}
float Particles::get_randomness(Variable p_variable) const {
ERR_FAIL_INDEX_V(p_variable, VAR_MAX, -1);
return var_random[p_variable];
}
void Particles::set_color_phase_pos(int p_phase, float p_pos) {
ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
color_phase[p_phase].pos = p_pos;
VisualServer::get_singleton()->particles_set_color_phase_pos(particles, p_phase, p_pos);
}
float Particles::get_color_phase_pos(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1);
return color_phase[p_phase].pos;
}
void Particles::set_color_phase_color(int p_phase, const Color &p_color) {
ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
color_phase[p_phase].color = p_color;
VisualServer::get_singleton()->particles_set_color_phase_color(particles, p_phase, p_color);
}
Color Particles::get_color_phase_color(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color());
return color_phase[p_phase].color;
}
void Particles::set_material(const Ref<Material> &p_material) {
material = p_material;
if (material.is_null()) {
VisualServer::get_singleton()->particles_set_material(particles, RID());
} else {
VisualServer::get_singleton()->particles_set_material(particles, material->get_rid());
}
}
void Particles::setup_timer() {
if (emitting && emit_timeout > 0) {
timer->set_wait_time(emit_timeout);
timer->start();
timer->set_one_shot(true);
};
};
void Particles::set_emit_timeout(float p_timeout) {
emit_timeout = p_timeout;
setup_timer();
};
float Particles::get_emit_timeout() const {
return emit_timeout;
};
Ref<Material> Particles::get_material() const {
return material;
}
void Particles::set_height_from_velocity(bool p_enable) {
height_from_velocity = p_enable;
VisualServer::get_singleton()->particles_set_height_from_velocity(particles, height_from_velocity);
}
bool Particles::has_height_from_velocity() const {
return height_from_velocity;
}
void Particles::set_color_phases(int p_phases) {
color_phase_count = p_phases;
VisualServer::get_singleton()->particles_set_color_phases(particles, p_phases);
}
int Particles::get_color_phases() const {
return color_phase_count;
}
bool Particles::_can_gizmo_scale() const {
return false;
}
void Particles::set_use_local_coordinates(bool p_use) {
local_coordinates = p_use;
VisualServer::get_singleton()->particles_set_use_local_coordinates(particles, local_coordinates);
}
bool Particles::is_using_local_coordinates() const {
return local_coordinates;
}
RES Particles::_get_gizmo_geometry() const {
Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
Ref<FixedMaterial> mat(memnew(FixedMaterial));
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.0, 0.6, 0.7, 0.2));
mat->set_parameter(FixedMaterial::PARAM_EMISSION, Color(0.5, 0.7, 0.8));
mat->set_blend_mode(Material::BLEND_MODE_ADD);
mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
surface_tool->set_material(mat);
int sides = 16;
int sections = 24;
// float len=1;
float deg = Math::deg2rad(var[VAR_SPREAD] * 180);
if (deg == 180)
deg = 179.5;
Vector3 to = Vector3(0, 0, -1);
for (int j = 0; j < sections; j++) {
Vector3 p1 = Matrix3(Vector3(1, 0, 0), deg * j / sections).xform(to);
Vector3 p2 = Matrix3(Vector3(1, 0, 0), deg * (j + 1) / sections).xform(to);
for (int i = 0; i < sides; i++) {
Vector3 p1r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p1);
Vector3 p1s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p1);
Vector3 p2s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p2);
Vector3 p2r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p2);
surface_tool->add_normal(p1r.normalized());
surface_tool->add_vertex(p1r);
surface_tool->add_normal(p1s.normalized());
surface_tool->add_vertex(p1s);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(p1r.normalized());
surface_tool->add_vertex(p1r);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(p2r.normalized());
surface_tool->add_vertex(p2r);
if (j == sections - 1) {
surface_tool->add_normal(p2r.normalized());
surface_tool->add_vertex(p2r);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(Vector3(0, 0, 1));
surface_tool->add_vertex(Vector3());
}
}
}
Ref<Mesh> mesh = surface_tool->commit();
Ref<FixedMaterial> mat_aabb(memnew(FixedMaterial));
mat_aabb->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.8, 0.8, 0.9, 0.7));
mat_aabb->set_line_width(3);
mat_aabb->set_flag(Material::FLAG_UNSHADED, true);
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(mat_aabb);
for (int i = 0; i < 12; i++) {
Vector3 f, t;
visibility_aabb.get_edge(i, f, t);
surface_tool->add_vertex(f);
surface_tool->add_vertex(t);
}
return surface_tool->commit(mesh);
}
void Particles::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_amount", "amount"), &Particles::set_amount);
ObjectTypeDB::bind_method(_MD("get_amount"), &Particles::get_amount);
ObjectTypeDB::bind_method(_MD("set_emitting", "enabled"), &Particles::set_emitting);
ObjectTypeDB::bind_method(_MD("is_emitting"), &Particles::is_emitting);
ObjectTypeDB::bind_method(_MD("set_visibility_aabb", "aabb"), &Particles::set_visibility_aabb);
ObjectTypeDB::bind_method(_MD("get_visibility_aabb"), &Particles::get_visibility_aabb);
ObjectTypeDB::bind_method(_MD("set_emission_half_extents", "half_extents"), &Particles::set_emission_half_extents);
ObjectTypeDB::bind_method(_MD("get_emission_half_extents"), &Particles::get_emission_half_extents);
ObjectTypeDB::bind_method(_MD("set_emission_base_velocity", "base_velocity"), &Particles::set_emission_base_velocity);
ObjectTypeDB::bind_method(_MD("get_emission_base_velocity"), &Particles::get_emission_base_velocity);
ObjectTypeDB::bind_method(_MD("set_emission_points", "points"), &Particles::set_emission_points);
ObjectTypeDB::bind_method(_MD("get_emission_points"), &Particles::get_emission_points);
ObjectTypeDB::bind_method(_MD("set_gravity_normal", "normal"), &Particles::set_gravity_normal);
ObjectTypeDB::bind_method(_MD("get_gravity_normal"), &Particles::get_gravity_normal);
ObjectTypeDB::bind_method(_MD("set_variable", "variable", "value"), &Particles::set_variable);
ObjectTypeDB::bind_method(_MD("get_variable", "variable"), &Particles::get_variable);
ObjectTypeDB::bind_method(_MD("set_randomness", "variable", "randomness"), &Particles::set_randomness);
ObjectTypeDB::bind_method(_MD("get_randomness", "variable"), &Particles::get_randomness);
ObjectTypeDB::bind_method(_MD("set_color_phase_pos", "phase", "pos"), &Particles::set_color_phase_pos);
ObjectTypeDB::bind_method(_MD("get_color_phase_pos", "phase"), &Particles::get_color_phase_pos);
ObjectTypeDB::bind_method(_MD("set_color_phase_color", "phase", "color"), &Particles::set_color_phase_color);
ObjectTypeDB::bind_method(_MD("get_color_phase_color", "phase"), &Particles::get_color_phase_color);
ObjectTypeDB::bind_method(_MD("set_material", "material:Material"), &Particles::set_material);
ObjectTypeDB::bind_method(_MD("get_material:Material"), &Particles::get_material);
ObjectTypeDB::bind_method(_MD("set_emit_timeout", "timeout"), &Particles::set_emit_timeout);
ObjectTypeDB::bind_method(_MD("get_emit_timeout"), &Particles::get_emit_timeout);
ObjectTypeDB::bind_method(_MD("set_height_from_velocity", "enable"), &Particles::set_height_from_velocity);
ObjectTypeDB::bind_method(_MD("has_height_from_velocity"), &Particles::has_height_from_velocity);
ObjectTypeDB::bind_method(_MD("set_use_local_coordinates", "enable"), &Particles::set_use_local_coordinates);
ObjectTypeDB::bind_method(_MD("is_using_local_coordinates"), &Particles::is_using_local_coordinates);
ObjectTypeDB::bind_method(_MD("set_color_phases", "count"), &Particles::set_color_phases);
ObjectTypeDB::bind_method(_MD("get_color_phases"), &Particles::get_color_phases);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), _SCS("set_material"), _SCS("get_material"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1024,1"), _SCS("set_amount"), _SCS("get_amount"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), _SCS("set_emitting"), _SCS("is_emitting"));
ADD_PROPERTY(PropertyInfo(Variant::_AABB, "visibility"), _SCS("set_visibility_aabb"), _SCS("get_visibility_aabb"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_extents"), _SCS("set_emission_half_extents"), _SCS("get_emission_half_extents"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_base_velocity"), _SCS("set_emission_base_velocity"), _SCS("get_emission_base_velocity"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY, "emission_points"), _SCS("set_emission_points"), _SCS("get_emission_points"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_normal"), _SCS("set_gravity_normal"), _SCS("get_gravity_normal"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), _SCS("set_use_local_coordinates"), _SCS("is_using_local_coordinates"));
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emit_timeout", PROPERTY_HINT_RANGE, "0,256,0.01"), _SCS("set_emit_timeout"), _SCS("get_emit_timeout"));
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/lifetime", PROPERTY_HINT_RANGE, "0.1,60,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LIFETIME);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/spread", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_SPREAD);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/gravity", PROPERTY_HINT_RANGE, "-48,48,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_GRAVITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/linear_vel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/angular_vel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LINEAR_ACCELERATION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_DRAG);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/tan_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_TANGENTIAL_ACCELERATION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/damping", PROPERTY_HINT_RANGE, "0,128,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/initial_size", PROPERTY_HINT_RANGE, "0,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_INITIAL_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/final_size", PROPERTY_HINT_RANGE, "0,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_FINAL_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/initial_angle", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_INITIAL_ANGLE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vars/height_from_velocity"), _SCS("set_height_from_velocity"), _SCS("has_height_from_velocity"));
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/height", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_HEIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/height_speed_scale", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_HEIGHT_SPEED_SCALE);
for (int i = 0; i < VAR_MAX; i++)
ADD_PROPERTYI(PropertyInfo(Variant::REAL, _rand_names[i], PROPERTY_HINT_RANGE, "-16.0,16.0,0.01"), _SCS("set_randomness"), _SCS("get_randomness"), _var_indices[i]);
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_phases/count", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_color_phases"), _SCS("get_color_phases"));
for (int i = 0; i < VS::MAX_PARTICLE_COLOR_PHASES; i++) {
String phase = "phase_" + itos(i) + "/";
ADD_PROPERTYI(PropertyInfo(Variant::REAL, phase + "pos", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_color_phase_pos"), _SCS("get_color_phase_pos"), i);
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, phase + "color"), _SCS("set_color_phase_color"), _SCS("get_color_phase_color"), i);
}
BIND_CONSTANT(VAR_LIFETIME);
BIND_CONSTANT(VAR_SPREAD);
BIND_CONSTANT(VAR_GRAVITY);
BIND_CONSTANT(VAR_LINEAR_VELOCITY);
BIND_CONSTANT(VAR_ANGULAR_VELOCITY);
BIND_CONSTANT(VAR_LINEAR_ACCELERATION);
BIND_CONSTANT(VAR_DRAG);
BIND_CONSTANT(VAR_TANGENTIAL_ACCELERATION);
BIND_CONSTANT(VAR_INITIAL_SIZE);
BIND_CONSTANT(VAR_FINAL_SIZE);
BIND_CONSTANT(VAR_INITIAL_ANGLE);
BIND_CONSTANT(VAR_HEIGHT);
BIND_CONSTANT(VAR_HEIGHT_SPEED_SCALE);
BIND_CONSTANT(VAR_MAX);
}
Particles::Particles() {
particles = VisualServer::get_singleton()->particles_create();
timer = memnew(Timer);
add_child(timer);
emit_timeout = 0;
set_amount(64);
set_emitting(true);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
for (int i = 0; i < VAR_MAX; i++) {
set_randomness((Variable)i, 0.0);
}
set_variable(VAR_LIFETIME, 5.0);
set_variable(VAR_SPREAD, 0.2);
set_variable(VAR_GRAVITY, 9.8);
set_variable(VAR_LINEAR_VELOCITY, 0.2);
set_variable(VAR_ANGULAR_VELOCITY, 0.0);
set_variable(VAR_LINEAR_ACCELERATION, 0.0);
set_variable(VAR_DRAG, 0.0);
set_variable(VAR_TANGENTIAL_ACCELERATION, 0.0);
set_variable(VAR_DAMPING, 0.0);
set_variable(VAR_INITIAL_SIZE, 1.0);
set_variable(VAR_FINAL_SIZE, 1.0);
set_variable(VAR_INITIAL_ANGLE, 0.0);
set_variable(VAR_HEIGHT, 1.0);
set_variable(VAR_HEIGHT_SPEED_SCALE, 0.0);
color_phase_count = 0;
set_color_phase_pos(0, 0.0);
set_color_phase_pos(1, 1.0);
set_color_phase_pos(2, 1.0);
set_color_phase_pos(3, 1.0);
set_color_phase_color(0, Color(1, 1, 1));
set_color_phase_color(1, Color(0, 0, 0));
set_color_phase_color(2, Color(0, 0, 0));
set_color_phase_color(3, Color(0, 0, 0));
set_gravity_normal(Vector3(0, -1.0, 0));
set_emission_half_extents(Vector3(0.1, 0.1, 0.1));
height_from_velocity = false;
Vector<Variant> pars;
pars.push_back(false);
timer->connect("timeout", this, "set_emitting", pars);
set_base(particles);
local_coordinates = false;
}
Particles::~Particles() {
VisualServer::get_singleton()->free(particles);
}