godot/doc/classes/ShortCut.xml
Rémi Verschelde 16fd1c421e
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:32:31 +02:00

42 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShortCut" inherits="Resource" version="3.3">
<brief_description>
A shortcut for binding input.
</brief_description>
<description>
A shortcut for binding input.
Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_as_text" qualifiers="const">
<return type="String" />
<description>
Returns the shortcut's [InputEvent] as a [String].
</description>
</method>
<method name="is_shortcut" qualifiers="const">
<return type="bool" />
<argument index="0" name="event" type="InputEvent" />
<description>
Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code].
</description>
</method>
<method name="is_valid" qualifiers="const">
<return type="bool" />
<description>
If [code]true[/code], this shortcut is valid.
</description>
</method>
</methods>
<members>
<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
The shortcut's [InputEvent].
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
</member>
</members>
<constants>
</constants>
</class>