godot/platform/SCsub
Leon Krause 63b1a096eb Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.

Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.

Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00

31 lines
906 B
Python

#!/usr/bin/env python
from compat import open_utf8
Import('env')
platform_sources = []
# Register platform-exclusive APIs
reg_apis_inc = '#include "register_platform_apis.h"\n'
reg_apis = 'void register_platform_apis() {\n'
unreg_apis = 'void unregister_platform_apis() {\n'
for platform in env.platform_apis:
platform_dir = env.Dir(platform)
platform_sources.append(platform_dir.File('api/api.cpp'))
reg_apis += '\tregister_' + platform + '_api();\n'
unreg_apis += '\tunregister_' + platform + '_api();\n'
reg_apis_inc += '#include "' + platform + '/api/api.h"\n'
reg_apis_inc += '\n'
reg_apis += '}\n\n'
unreg_apis += '}\n'
f = open_utf8('register_platform_apis.gen.cpp', 'w')
f.write(reg_apis_inc)
f.write(reg_apis)
f.write(unreg_apis)
f.close()
platform_sources.append('register_platform_apis.gen.cpp')
env.Prepend(LIBS=env.Library('platform', platform_sources))
Export('env')