godot/editor/spatial_editor_gizmos.cpp
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00

4265 lines
122 KiB
C++

/*************************************************************************/
/* spatial_editor_gizmos.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_editor_gizmos.h"
#include "geometry.h"
#include "quick_hull.h"
#include "scene/3d/camera.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
// Keep small children away from this file.
// It's so ugly it will eat them alive
#define HANDLE_HALF_SIZE 0.05
bool EditorSpatialGizmo::can_draw() const {
return is_editable();
}
bool EditorSpatialGizmo::is_editable() const {
ERR_FAIL_COND_V(!spatial_node, false);
Node *edited_root = spatial_node->get_tree()->get_edited_scene_root();
if (spatial_node == edited_root)
return true;
if (spatial_node->get_owner() == edited_root)
return true;
if (edited_root->is_editable_instance(spatial_node->get_owner()))
return true;
return false;
}
void EditorSpatialGizmo::clear() {
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid())
VS::get_singleton()->free(instances[i].instance);
}
billboard_handle = false;
collision_segments.clear();
collision_mesh = Ref<TriangleMesh>();
instances.clear();
handles.clear();
secondary_handles.clear();
}
void EditorSpatialGizmo::redraw() {
if (get_script_instance() && get_script_instance()->has_method("redraw"))
get_script_instance()->call("redraw");
}
void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
VS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
if (skeleton.is_valid())
VS::get_singleton()->instance_attach_skeleton(instance, skeleton);
if (extra_margin)
VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
}
void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const RID &p_skeleton) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
ins.billboard = p_billboard;
ins.mesh = p_mesh;
ins.skeleton = p_skeleton;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = p_lines;
PoolVector<Color> color;
color.resize(p_lines.size());
{
PoolVector<Color>::Write w = color.write();
for (int i = 0; i < p_lines.size(); i++) {
if (is_selected())
w[i] = Color(1, 1, 1, 0.8);
else
w[i] = Color(1, 1, 1, 0.2);
}
}
a[Mesh::ARRAY_COLOR] = color;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
mesh->surface_set_material(0, p_material);
if (p_billboard) {
float md = 0;
for (int i = 0; i < p_lines.size(); i++) {
md = MAX(0, p_lines[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.billboard = p_billboard;
ins.mesh = mesh;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
Vector<Vector3> vs;
Vector<Vector2> uv;
vs.push_back(Vector3(-p_scale, p_scale, 0));
vs.push_back(Vector3(p_scale, p_scale, 0));
vs.push_back(Vector3(p_scale, -p_scale, 0));
vs.push_back(Vector3(-p_scale, -p_scale, 0));
uv.push_back(Vector2(0, 0));
uv.push_back(Vector2(1, 0));
uv.push_back(Vector2(1, 1));
uv.push_back(Vector2(0, 1));
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = vs;
a[Mesh::ARRAY_TEX_UV] = uv;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN, a);
mesh->surface_set_material(0, p_material);
if (true) {
float md = 0;
for (int i = 0; i < vs.size(); i++) {
md = MAX(0, vs[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.mesh = mesh;
ins.unscaled = true;
ins.billboard = true;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds) {
collision_mesh = p_tmesh;
collision_mesh_bounds = p_bounds;
}
void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
int from = collision_segments.size();
collision_segments.resize(from + p_lines.size());
for (int i = 0; i < p_lines.size(); i++) {
collision_segments[from + i] = p_lines[i];
}
}
void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard, bool p_secondary) {
billboard_handle = p_billboard;
if (!is_selected() || !is_editable())
return;
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(VS::ARRAY_MAX);
a[VS::ARRAY_VERTEX] = p_handles;
PoolVector<Color> colors;
{
colors.resize(p_handles.size());
PoolVector<Color>::Write w = colors.write();
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
col = Color(0.9, 0.9, 0.9, 0.9);
w[i] = col;
}
}
a[VS::ARRAY_COLOR] = colors;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
if (p_billboard)
mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material_billboard);
else
mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material);
if (p_billboard) {
float md = 0;
for (int i = 0; i < p_handles.size(); i++) {
md = MAX(0, p_handles[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.mesh = mesh;
ins.billboard = p_billboard;
ins.extra_margin = true;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
if (!p_secondary) {
int chs = handles.size();
handles.resize(chs + p_handles.size());
for (int i = 0; i < p_handles.size(); i++) {
handles[i + chs] = p_handles[i];
}
} else {
int chs = secondary_handles.size();
secondary_handles.resize(chs + p_handles.size());
for (int i = 0; i < p_handles.size(); i++) {
secondary_handles[i + chs] = p_handles[i];
}
}
}
void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position) {
ERR_FAIL_COND(!spatial_node);
CubeMesh cubem;
cubem.set_size(p_size);
Array arrays = cubem.surface_get_arrays(0);
PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX];
PoolVector3Array::Write w = vertex.write();
for (int i = 0; i < vertex.size(); ++i) {
w[i] += p_position;
}
arrays[VS::ARRAY_VERTEX] = vertex;
Ref<ArrayMesh> m = memnew(ArrayMesh);
m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), arrays);
m->surface_set_material(0, p_material);
add_mesh(m);
}
void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) {
ERR_FAIL_NULL(p_node);
spatial_node = p_node;
}
bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) {
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
if (collision_segments.size()) {
const Plane *p = p_frustum.ptr();
int fc = p_frustum.size();
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
for (int i = 0; i < vc / 2; i++) {
Vector3 a = t.xform(vptr[i * 2 + 0]);
Vector3 b = t.xform(vptr[i * 2 + 1]);
bool any_out = false;
for (int j = 0; j < fc; j++) {
if (p[j].distance_to(a) > 0 && p[j].distance_to(b) > 0) {
any_out = true;
break;
}
}
if (!any_out)
return true;
}
return false;
}
if (collision_mesh_bounds.size != Vector3(0.0, 0.0, 0.0)) {
Transform t = spatial_node->get_global_transform();
const Plane *p = p_frustum.ptr();
int fc = p_frustum.size();
Vector3 mins = t.xform(collision_mesh_bounds.get_position());
Vector3 max = t.xform(collision_mesh_bounds.get_position() + collision_mesh_bounds.get_size());
bool any_out = false;
for (int j = 0; j < fc; j++) {
if (p[j].distance_to(mins) > 0 || p[j].distance_to(max) > 0) {
any_out = true;
break;
}
}
if (!any_out)
return true;
}
return false;
}
bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
if (r_gizmo_handle) {
Transform t = spatial_node->get_global_transform();
t.orthonormalize();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
float min_d = 1e20;
int idx = -1;
for (int i = 0; i < secondary_handles.size(); i++) {
Vector3 hpos = t.xform(secondary_handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp < min_d) {
r_pos = t.xform(hpos);
r_normal = p_camera->get_transform().basis.get_axis(2);
min_d = dp;
idx = i + handles.size();
}
}
}
if (p_sec_first && idx != -1) {
*r_gizmo_handle = idx;
return true;
}
min_d = 1e20;
for (int i = 0; i < handles.size(); i++) {
Vector3 hpos = t.xform(handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp < min_d) {
r_pos = t.xform(hpos);
r_normal = p_camera->get_transform().basis.get_axis(2);
min_d = dp;
idx = i;
}
}
}
if (idx >= 0) {
*r_gizmo_handle = idx;
return true;
}
}
if (collision_segments.size()) {
Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized());
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
Vector3 cp;
float cpd = 1e20;
for (int i = 0; i < vc / 2; i++) {
Vector3 a = t.xform(vptr[i * 2 + 0]);
Vector3 b = t.xform(vptr[i * 2 + 1]);
Vector2 s[2];
s[0] = p_camera->unproject_position(a);
s[1] = p_camera->unproject_position(b);
Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
float pd = p.distance_to(p_point);
if (pd < cpd) {
float d = s[0].distance_to(s[1]);
Vector3 tcp;
if (d > 0) {
float d2 = s[0].distance_to(p) / d;
tcp = a + (b - a) * d2;
} else {
tcp = a;
}
if (camp.distance_to(tcp) < p_camera->get_znear())
continue;
cp = tcp;
cpd = pd;
}
}
if (cpd < 8) {
r_pos = cp;
r_normal = -p_camera->project_ray_normal(p_point);
return true;
}
return false;
}
if (collision_mesh.is_valid()) {
Transform gt = spatial_node->get_global_transform();
if (billboard_handle) {
gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
Transform ai = gt.affine_inverse();
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
Vector3 rpos, rnorm;
if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) {
r_pos = gt.xform(rpos);
r_normal = gt.basis.xform(rnorm).normalized();
return true;
}
}
return false;
}
void EditorSpatialGizmo::create() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(valid);
valid = true;
for (int i = 0; i < instances.size(); i++) {
instances[i].create_instance(spatial_node);
}
transform();
}
void EditorSpatialGizmo::transform() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for (int i = 0; i < instances.size(); i++) {
VS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform());
}
}
void EditorSpatialGizmo::free() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid())
VS::get_singleton()->free(instances[i].instance);
instances[i].instance = RID();
}
valid = false;
}
Ref<SpatialMaterial> EditorSpatialGizmo::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
String name = p_name;
if (!is_editable()) {
name += "@readonly";
} else if (is_selected()) {
name += "@selected";
}
if (SpatialEditorGizmos::singleton->material_cache.has(name)) {
return SpatialEditorGizmos::singleton->material_cache[name];
}
Color color = p_color;
if (!is_editable()) {
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
}
if (!is_selected()) {
color.a *= 0.3;
}
Ref<SpatialMaterial> line_material;
line_material.instance();
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
if (p_use_vertex_color) {
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
}
if (p_billboard) {
line_material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
}
if (p_on_top && is_selected()) {
line_material->set_on_top_of_alpha();
}
line_material->set_albedo(color);
SpatialEditorGizmos::singleton->material_cache[name] = line_material;
return line_material;
}
Ref<SpatialMaterial> EditorSpatialGizmo::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) {
String name = p_name;
if (!is_editable()) {
name += "@readonly";
} else if (is_selected()) {
name += "@selected";
}
if (SpatialEditorGizmos::singleton->material_cache.has(name)) {
return SpatialEditorGizmos::singleton->material_cache[name];
}
Color color = p_albedo;
if (!is_editable()) {
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
} else if (!is_selected()) {
color.a *= 0.3;
}
Ref<SpatialMaterial> icon;
icon.instance();
icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
icon->set_albedo(color);
icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, p_texture);
icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true);
icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
if (p_on_top && is_selected()) {
icon->set_on_top_of_alpha();
}
SpatialEditorGizmos::singleton->material_cache[name] = icon;
return icon;
}
void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles", "bounds"), &EditorSpatialGizmo::add_collision_triangles);
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
ClassDB::bind_method(D_METHOD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear);
BIND_VMETHOD(MethodInfo("redraw"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(hvget);
BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point")));
MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
}
EditorSpatialGizmo::EditorSpatialGizmo() {
valid = false;
billboard_handle = false;
base = NULL;
spatial_node = NULL;
}
EditorSpatialGizmo::~EditorSpatialGizmo() {
clear();
}
Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, handles.size(), Vector3());
return handles[p_idx];
}
//// light gizmo
String LightSpatialGizmo::get_handle_name(int p_idx) const {
if (p_idx == 0)
return "Radius";
else
return "Aperture";
}
Variant LightSpatialGizmo::get_handle_value(int p_idx) const {
if (p_idx == 0)
return light->get_param(Light::PARAM_RANGE);
if (p_idx == 1)
return light->get_param(Light::PARAM_SPOT_ANGLE);
return Variant();
}
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) {
//bleh, discrete is simpler
static const int arc_test_points = 64;
float min_d = 1e20;
Vector3 min_p;
for (int i = 0; i < arc_test_points; i++) {
float a = i * Math_PI * 0.5 / arc_test_points;
float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
float d = ra.distance_to(rb);
if (d < min_d) {
min_d = d;
min_p = ra;
}
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
return a * 180.0 / Math_PI;
}
void LightSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = light->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (p_idx == 0) {
if (Object::cast_to<SpotLight>(light)) {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
float d = -ra.z;
if (d < 0)
d = 0;
light->set_param(Light::PARAM_RANGE, d);
} else if (Object::cast_to<OmniLight>(light)) {
Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2));
Vector3 inters;
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
float r = inters.distance_to(gt.origin);
light->set_param(Light::PARAM_RANGE, r);
}
}
} else if (p_idx == 1) {
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light::PARAM_RANGE), gt);
light->set_param(Light::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
}
}
void LightSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (p_cancel) {
light->set_param(p_idx == 0 ? Light::PARAM_RANGE : Light::PARAM_SPOT_ANGLE, p_restore);
} else if (p_idx == 0) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light::PARAM_RANGE, light->get_param(Light::PARAM_RANGE));
ur->add_undo_method(light, "set_param", Light::PARAM_RANGE, p_restore);
ur->commit_action();
} else if (p_idx == 1) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light::PARAM_SPOT_ANGLE, light->get_param(Light::PARAM_SPOT_ANGLE));
ur->add_undo_method(light, "set_param", Light::PARAM_SPOT_ANGLE, p_restore);
ur->commit_action();
}
}
void LightSpatialGizmo::redraw() {
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/light");
if (Object::cast_to<DirectionalLight>(light)) {
Ref<Material> material = create_material("light_directional_material", gizmo_color);
Ref<Material> icon = create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
const int arrow_points = 7;
const float arrow_length = 1.5;
Vector3 arrow[arrow_points] = {
Vector3(0, 0, -1),
Vector3(0, 0.8, 0),
Vector3(0, 0.3, 0),
Vector3(0, 0.3, arrow_length),
Vector3(0, -0.3, arrow_length),
Vector3(0, -0.3, 0),
Vector3(0, -0.8, 0)
};
int arrow_sides = 2;
Vector<Vector3> lines;
for (int i = 0; i < arrow_sides; i++) {
for (int j = 0; j < arrow_points; j++) {
Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
lines.push_back(ma.xform(v1));
lines.push_back(ma.xform(v2));
}
}
add_lines(lines, material);
add_collision_segments(lines);
add_unscaled_billboard(icon, 0.05);
}
if (Object::cast_to<OmniLight>(light)) {
Ref<Material> material = create_material("light_omni_material", gizmo_color, true);
Ref<Material> icon = create_icon_material("light_omni_icon", SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
clear();
OmniLight *on = Object::cast_to<OmniLight>(light);
float r = on->get_param(Light::PARAM_RANGE);
Vector<Vector3> points;
for (int i = 0; i <= 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(a.x, a.y, 0));
points.push_back(Vector3(b.x, b.y, 0));
}
add_lines(points, material, true);
add_collision_segments(points);
add_unscaled_billboard(icon, 0.05);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
add_handles(handles, true);
}
if (Object::cast_to<SpotLight>(light)) {
Ref<Material> material = create_material("light_spot_material", gizmo_color);
Ref<Material> icon = create_icon_material("light_spot_icon", SpatialEditor::get_singleton()->get_icon("GizmoSpotLight", "EditorIcons"));
clear();
Vector<Vector3> points;
SpotLight *on = Object::cast_to<SpotLight>(light);
float r = on->get_param(Light::PARAM_RANGE);
float w = r * Math::sin(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE)));
float d = r * Math::cos(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE)));
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
points.push_back(Vector3(a.x, a.y, -d));
points.push_back(Vector3(b.x, b.y, -d));
if (i % 90 == 0) {
points.push_back(Vector3(a.x, a.y, -d));
points.push_back(Vector3());
}
}
points.push_back(Vector3(0, 0, -r));
points.push_back(Vector3());
add_lines(points, material);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, -r));
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * Math_PI * 2.0 / 64.0;
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
collision_segments.push_back(Vector3(a.x, a.y, -d));
collision_segments.push_back(Vector3(b.x, b.y, -d));
if (i % 16 == 0) {
collision_segments.push_back(Vector3(a.x, a.y, -d));
collision_segments.push_back(Vector3());
}
if (i == 16) {
handles.push_back(Vector3(a.x, a.y, -d));
}
}
collision_segments.push_back(Vector3(0, 0, -r));
collision_segments.push_back(Vector3());
add_handles(handles);
add_collision_segments(collision_segments);
add_unscaled_billboard(icon, 0.05);
}
}
LightSpatialGizmo::LightSpatialGizmo(Light *p_light) {
light = p_light;
set_spatial_node(p_light);
}
//////
//// player gizmo
String AudioStreamPlayer3DSpatialGizmo::get_handle_name(int p_idx) const {
return "Emission Radius";
}
Variant AudioStreamPlayer3DSpatialGizmo::get_handle_value(int p_idx) const {
return player->get_emission_angle();
}
void AudioStreamPlayer3DSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = player->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 ray_to = ray_from + ray_dir * 4096;
ray_from = gi.xform(ray_from);
ray_to = gi.xform(ray_to);
float closest_dist = 1e20;
float closest_angle = 1e20;
for (int i = 0; i < 180; i++) {
float a = i * Math_PI / 180.0;
float an = (i + 1) * Math_PI / 180.0;
Vector3 from(Math::sin(a), 0, -Math::cos(a));
Vector3 to(Math::sin(an), 0, -Math::cos(an));
Vector3 r1, r2;
Geometry::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
float d = r1.distance_to(r2);
if (d < closest_dist) {
closest_dist = d;
closest_angle = i;
}
}
if (closest_angle < 91) {
player->set_emission_angle(closest_angle);
}
}
void AudioStreamPlayer3DSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (p_cancel) {
player->set_emission_angle(p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
ur->add_undo_method(player, "set_emission_angle", p_restore);
ur->commit_action();
}
}
void AudioStreamPlayer3DSpatialGizmo::redraw() {
clear();
Ref<Material> icon = create_icon_material("stream_player_3d_material", SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons"));
if (player->is_emission_angle_enabled()) {
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/stream_player_3d");
Ref<Material> material = create_material("stream_player_3d_material", gizmo_color);
float pc = player->get_emission_angle();
Vector<Vector3> points;
points.resize(208);
float ofs = -Math::cos(Math::deg2rad(pc));
float radius = Math::sin(Math::deg2rad(pc));
for (int i = 0; i < 100; i++) {
float a = i * 2.0 * Math_PI / 100.0;
float an = (i + 1) * 2.0 * Math_PI / 100.0;
Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs);
points[i * 2 + 0] = from;
points[i * 2 + 1] = to;
}
for (int i = 0; i < 4; i++) {
float a = i * 2.0 * Math_PI / 4.0;
Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
points[200 + i * 2 + 0] = from;
points[200 + i * 2 + 1] = Vector3();
}
add_lines(points, material);
add_collision_segments(points);
Vector<Vector3> handles;
float ha = Math::deg2rad(player->get_emission_angle());
handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
add_handles(handles);
}
add_unscaled_billboard(icon, 0.05);
}
AudioStreamPlayer3DSpatialGizmo::AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player) {
player = p_player;
set_spatial_node(p_player);
}
//////
String CameraSpatialGizmo::get_handle_name(int p_idx) const {
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
return "FOV";
} else {
return "Size";
}
}
Variant CameraSpatialGizmo::get_handle_value(int p_idx) const {
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
return camera->get_fov();
} else {
return camera->get_size();
}
}
void CameraSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = camera->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
Transform gt = camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt);
camera->set("fov", a * 2.0);
} else {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
float d = ra.x * 2.0;
if (d < 0)
d = 0;
camera->set("size", d);
}
}
void CameraSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
if (p_cancel) {
camera->set("fov", p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera FOV"));
ur->add_do_property(camera, "fov", camera->get_fov());
ur->add_undo_property(camera, "fov", p_restore);
ur->commit_action();
}
} else {
if (p_cancel) {
camera->set("size", p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera Size"));
ur->add_do_property(camera, "size", camera->get_size());
ur->add_undo_property(camera, "size", p_restore);
ur->commit_action();
}
}
}
void CameraSpatialGizmo::redraw() {
clear();
Vector<Vector3> lines;
Vector<Vector3> handles;
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/camera");
Ref<Material> material = create_material("camera_material", gizmo_color);
Ref<Material> icon = create_icon_material("camera_icon", SpatialEditor::get_singleton()->get_icon("GizmoCamera", "EditorIcons"));
switch (camera->get_projection()) {
case Camera::PROJECTION_PERSPECTIVE: {
// The real FOV is halved for accurate representation
float fov = camera->get_fov() / 2.0;
Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
Vector3 nside = side;
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);
#define ADD_TRIANGLE(m_a, m_b, m_c) \
{ \
lines.push_back(m_a); \
lines.push_back(m_b); \
lines.push_back(m_b); \
lines.push_back(m_c); \
lines.push_back(m_c); \
lines.push_back(m_a); \
}
ADD_TRIANGLE(Vector3(), side + up, side - up);
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
ADD_TRIANGLE(Vector3(), side + up, nside + up);
ADD_TRIANGLE(Vector3(), side - up, nside - up);
handles.push_back(side);
side.x *= 0.25;
nside.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, side.z);
ADD_TRIANGLE(tup, side + up, nside + up);
} break;
case Camera::PROJECTION_ORTHOGONAL: {
#define ADD_QUAD(m_a, m_b, m_c, m_d) \
{ \
lines.push_back(m_a); \
lines.push_back(m_b); \
lines.push_back(m_b); \
lines.push_back(m_c); \
lines.push_back(m_c); \
lines.push_back(m_d); \
lines.push_back(m_d); \
lines.push_back(m_a); \
}
float size = camera->get_size();
float hsize = size * 0.5;
Vector3 right(hsize, 0, 0);
Vector3 up(0, hsize, 0);
Vector3 back(0, 0, -1.0);
Vector3 front(0, 0, 0);
ADD_QUAD(-up - right, -up + right, up + right, up - right);
ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
handles.push_back(right + back);
right.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, back.z);
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
} break;
}
add_lines(lines, material);
add_collision_segments(lines);
add_unscaled_billboard(icon, 0.05);
add_handles(handles);
}
CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) {
camera = p_camera;
set_spatial_node(camera);
}
//////
bool MeshInstanceSpatialGizmo::can_draw() const {
return true; //mesh can always draw (even though nothing is displayed)
}
void MeshInstanceSpatialGizmo::redraw() {
Ref<Mesh> m = mesh->get_mesh();
if (!m.is_valid())
return; //none
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid()) {
AABB aabb;
add_collision_triangles(tm, aabb);
}
}
MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) {
mesh = p_mesh;
set_spatial_node(p_mesh);
}
/////
void Position3DSpatialGizmo::redraw() {
clear();
add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh);
Vector<Vector3> cursor_points;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
add_collision_segments(cursor_points);
}
Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
/////
void SkeletonSpatialGizmo::redraw() {
clear();
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/skeleton");
Ref<Material> material = create_material("skeleton_material", gizmo_color);
SpatialMaterial *sm = Object::cast_to<SpatialMaterial>(material.ptr());
{ // Reset
Color c(sm->get_albedo());
c.a = 1;
sm->set_albedo(c);
}
if (sm) {
switch (SpatialEditor::get_singleton()->get_skeleton_visibility_state()) {
case 0: {
// Hidden
Color c(sm->get_albedo());
c.a = 0;
sm->set_albedo(c);
sm->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
} break;
case 1:
// Visible
sm->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, false);
sm->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN);
sm->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, false);
break;
case 2:
// x-ray
sm->set_on_top_of_alpha();
break;
}
}
Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(material);
Vector<Transform> grests;
grests.resize(skel->get_bone_count());
Vector<int> bones;
Vector<float> weights;
bones.resize(4);
weights.resize(4);
for (int i = 0; i < 4; i++) {
bones[i] = 0;
weights[i] = 0;
}
weights[0] = 1;
AABB aabb;
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
for (int i = 0; i < skel->get_bone_count(); i++) {
int parent = skel->get_bone_parent(i);
if (parent >= 0) {
grests[i] = grests[parent] * skel->get_bone_rest(i);
Vector3 v0 = grests[parent].origin;
Vector3 v1 = grests[i].origin;
Vector3 d = (v1 - v0).normalized();
float dist = v0.distance_to(v1);
//find closest axis
int closest = -1;
float closest_d = 0.0;
for (int j = 0; j < 3; j++) {
float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
if (j == 0 || dp > closest_d)
closest = j;
}
//find closest other
Vector3 first;
Vector3 points[4];
int pointidx = 0;
for (int j = 0; j < 3; j++) {
bones[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05);
if (j == closest)
continue;
Vector3 axis;
if (first == Vector3()) {
axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
first = axis;
} else {
axis = d.cross(first).normalized();
}
for (int k = 0; k < 2; k++) {
if (k == 1)
axis = -axis;
Vector3 point = v0 + d * dist * 0.2;
point += axis * dist * 0.1;
bones[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v0);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0] = i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v1);
points[pointidx++] = point;
}
}
SWAP(points[1], points[2]);
for (int j = 0; j < 4; j++) {
bones[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[j]);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[(j + 1) % 4]);
}
/*
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(0.4,1,0.4,0.4));
surface_tool->add_vertex(v0);
bones[0]=i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(0.4,1,0.4,0.4));
surface_tool->add_vertex(v1);
*/
} else {
grests[i] = skel->get_bone_rest(i);
bones[0] = i;
}
/*
Transform t = grests[i];
t.orthonormalize();
for (int i=0;i<6;i++) {
Vector3 face_points[4];
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
}
for(int j=0;j<4;j++) {
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
surface_tool->add_vertex(t.xform(face_points[j]*0.04));
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
}
}
*/
}
Ref<ArrayMesh> m = surface_tool->commit();
add_mesh(m, false, skel->get_skeleton());
}
SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
skel = p_skel;
set_spatial_node(p_skel);
}
PhysicalBoneSpatialGizmo::PhysicalBoneSpatialGizmo(PhysicalBone *p_pb) :
EditorSpatialGizmo(),
physical_bone(p_pb) {
set_spatial_node(p_pb);
}
void PhysicalBoneSpatialGizmo::redraw() {
clear();
if (!physical_bone)
return;
Skeleton *sk(physical_bone->find_skeleton_parent());
PhysicalBone *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
PhysicalBone *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
Vector<Vector3> points;
switch (physical_bone->get_joint_type()) {
case PhysicalBone::JOINT_TYPE_PIN: {
PinJointSpatialGizmo::CreateGizmo(physical_bone->get_joint_offset(), points);
} break;
case PhysicalBone::JOINT_TYPE_CONE: {
const PhysicalBone::ConeJointData *cjd(static_cast<const PhysicalBone::ConeJointData *>(physical_bone->get_joint_data()));
ConeTwistJointSpatialGizmo::CreateGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb ? pb->get_global_transform() : Transform(),
pbp ? pbp->get_global_transform() : Transform(),
cjd->swing_span,
cjd->twist_span,
points,
pb ? &points : NULL,
pbp ? &points : NULL);
} break;
case PhysicalBone::JOINT_TYPE_HINGE: {
const PhysicalBone::HingeJointData *hjd(static_cast<const PhysicalBone::HingeJointData *>(physical_bone->get_joint_data()));
HingeJointSpatialGizmo::CreateGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb ? pb->get_global_transform() : Transform(),
pbp ? pbp->get_global_transform() : Transform(),
hjd->angular_limit_lower,
hjd->angular_limit_upper,
hjd->angular_limit_enabled,
points,
pb ? &points : NULL,
pbp ? &points : NULL);
} break;
case PhysicalBone::JOINT_TYPE_SLIDER: {
const PhysicalBone::SliderJointData *sjd(static_cast<const PhysicalBone::SliderJointData *>(physical_bone->get_joint_data()));
SliderJointSpatialGizmo::CreateGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb ? pb->get_global_transform() : Transform(),
pbp ? pbp->get_global_transform() : Transform(),
sjd->angular_limit_lower,
sjd->angular_limit_upper,
sjd->linear_limit_lower,
sjd->linear_limit_upper,
points,
pb ? &points : NULL,
pbp ? &points : NULL);
} break;
case PhysicalBone::JOINT_TYPE_6DOF: {
const PhysicalBone::SixDOFJointData *sdofjd(static_cast<const PhysicalBone::SixDOFJointData *>(physical_bone->get_joint_data()));
Generic6DOFJointSpatialGizmo::CreateGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb ? pb->get_global_transform() : Transform(),
pbp ? pbp->get_global_transform() : Transform(),
sdofjd->axis_data[0].angular_limit_lower,
sdofjd->axis_data[0].angular_limit_upper,
sdofjd->axis_data[0].linear_limit_lower,
sdofjd->axis_data[0].linear_limit_upper,
sdofjd->axis_data[0].angular_limit_enabled,
sdofjd->axis_data[0].linear_limit_enabled,
sdofjd->axis_data[1].angular_limit_lower,
sdofjd->axis_data[1].angular_limit_upper,
sdofjd->axis_data[1].linear_limit_lower,
sdofjd->axis_data[1].linear_limit_upper,
sdofjd->axis_data[1].angular_limit_enabled,
sdofjd->axis_data[1].linear_limit_enabled,
sdofjd->axis_data[2].angular_limit_lower,
sdofjd->axis_data[2].angular_limit_upper,
sdofjd->axis_data[2].linear_limit_lower,
sdofjd->axis_data[2].linear_limit_upper,
sdofjd->axis_data[2].angular_limit_enabled,
sdofjd->axis_data[2].linear_limit_enabled,
points,
pb ? &points : NULL,
pbp ? &points : NULL);
} break;
default:
return;
}
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
add_collision_segments(points);
add_lines(points, material);
}
// FIXME: Kept as reference for reimplementation in 3.1+
#if 0
void RoomSpatialGizmo::redraw() {
clear();
Ref<RoomBounds> roomie = room->get_room();
if (roomie.is_null())
return;
PoolVector<Face3> faces = roomie->get_geometry_hint();
Vector<Vector3> lines;
int fc = faces.size();
PoolVector<Face3>::Read r = faces.read();
Map<_EdgeKey, Vector3> edge_map;
for (int i = 0; i < fc; i++) {
Vector3 fn = r[i].get_plane().normal;
for (int j = 0; j < 3; j++) {
_EdgeKey ek;
ek.from = r[i].vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
ek.to = r[i].vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
Map<_EdgeKey, Vector3>::Element *E = edge_map.find(ek);
if (E) {
if (E->get().dot(fn) > 0.9) {
E->get() = Vector3();
}
} else {
edge_map[ek] = fn;
}
}
}
for (Map<_EdgeKey, Vector3>::Element *E = edge_map.front(); E; E = E->next()) {
if (E->get() != Vector3()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
add_lines(lines, SpatialEditorGizmos::singleton->room_material);
add_collision_segments(lines);
}
RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) {
set_spatial_node(p_room);
room = p_room;
}
/////
void PortalSpatialGizmo::redraw() {
clear();
Vector<Point2> points = portal->get_shape();
if (points.size() == 0) {
return;
}
Vector<Vector3> lines;
Vector3 center;
for (int i = 0; i < points.size(); i++) {
Vector3 f;
f.x = points[i].x;
f.y = points[i].y;
Vector3 fn;
fn.x = points[(i + 1) % points.size()].x;
fn.y = points[(i + 1) % points.size()].y;
center += f;
lines.push_back(f);
lines.push_back(fn);
}
center /= points.size();
lines.push_back(center);
lines.push_back(center + Vector3(0, 0, 1));
add_lines(lines, SpatialEditorGizmos::singleton->portal_material);
add_collision_segments(lines);
}
PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) {
set_spatial_node(p_portal);
portal = p_portal;
}
#endif
/////
void RayCastSpatialGizmo::redraw() {
clear();
Vector<Vector3> lines;
lines.push_back(Vector3());
lines.push_back(raycast->get_cast_to());
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
Ref<Material> material = create_material("shape_material", gizmo_color);
add_lines(lines, material);
add_collision_segments(lines);
}
RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast *p_raycast) {
set_spatial_node(p_raycast);
raycast = p_raycast;
}
/////
void VehicleWheelSpatialGizmo::redraw() {
clear();
Vector<Vector3> points;
float r = car_wheel->get_radius();
const int skip = 10;
for (int i = 0; i <= 360; i += skip) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + skip);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
const int springsec = 4;
for (int j = 0; j < springsec; j++) {
float t = car_wheel->get_suspension_rest_length() * 5;
points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
}
}
//travel
points.push_back(Vector3(0, 0, 0));
points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
//axis
points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
//axis
points.push_back(Vector3(r * 0.2, 0, 0));
points.push_back(Vector3(-r * 0.2, 0, 0));
//forward line
points.push_back(Vector3(0, -r, 0));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
Ref<Material> material = create_material("shape_material", gizmo_color);
add_lines(points, material);
add_collision_segments(points);
}
VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel) {
set_spatial_node(p_car_wheel);
car_wheel = p_car_wheel;
}
///////////
String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return "";
if (Object::cast_to<SphereShape>(*s)) {
return "Radius";
}
if (Object::cast_to<BoxShape>(*s)) {
return "Extents";
}
if (Object::cast_to<CapsuleShape>(*s)) {
return p_idx == 0 ? "Radius" : "Height";
}
if (Object::cast_to<RayShape>(*s)) {
return "Length";
}
return "";
}
Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return Variant();
if (Object::cast_to<SphereShape>(*s)) {
Ref<SphereShape> ss = s;
return ss->get_radius();
}
if (Object::cast_to<BoxShape>(*s)) {
Ref<BoxShape> bs = s;
return bs->get_extents();
}
if (Object::cast_to<CapsuleShape>(*s)) {
Ref<CapsuleShape> cs = s;
return p_idx == 0 ? cs->get_radius() : cs->get_height();
}
if (Object::cast_to<RayShape>(*s)) {
Ref<RayShape> cs = s;
return cs->get_length();
}
return Variant();
}
void CollisionShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
Transform gt = cs->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (Object::cast_to<SphereShape>(*s)) {
Ref<SphereShape> ss = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
if (d < 0.001)
d = 0.001;
ss->set_radius(d);
}
if (Object::cast_to<RayShape>(*s)) {
Ref<RayShape> rs = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
float d = ra.z;
if (d < 0.001)
d = 0.001;
rs->set_length(d);
}
if (Object::cast_to<BoxShape>(*s)) {
Vector3 axis;
axis[p_idx] = 1.0;
Ref<BoxShape> bs = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (d < 0.001)
d = 0.001;
Vector3 he = bs->get_extents();
he[p_idx] = d;
bs->set_extents(he);
}
if (Object::cast_to<CapsuleShape>(*s)) {
Vector3 axis;
axis[p_idx == 0 ? 0 : 2] = 1.0;
Ref<CapsuleShape> cs = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (p_idx == 1)
d -= cs->get_radius();
if (d < 0.001)
d = 0.001;
if (p_idx == 0)
cs->set_radius(d);
else if (p_idx == 1)
cs->set_height(d * 2.0);
}
}
void CollisionShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
if (Object::cast_to<SphereShape>(*s)) {
Ref<SphereShape> ss = s;
if (p_cancel) {
ss->set_radius(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
ur->commit_action();
}
if (Object::cast_to<BoxShape>(*s)) {
Ref<BoxShape> ss = s;
if (p_cancel) {
ss->set_extents(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents());
ur->add_undo_method(ss.ptr(), "set_extents", p_restore);
ur->commit_action();
}
if (Object::cast_to<CapsuleShape>(*s)) {
Ref<CapsuleShape> ss = s;
if (p_cancel) {
if (p_idx == 0)
ss->set_radius(p_restore);
else
ss->set_height(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Capsule Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
} else {
ur->create_action(TTR("Change Capsule Shape Height"));
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
ur->add_undo_method(ss.ptr(), "set_height", p_restore);
}
ur->commit_action();
}
if (Object::cast_to<RayShape>(*s)) {
Ref<RayShape> ss = s;
if (p_cancel) {
ss->set_length(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Ray Shape Length"));
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
ur->commit_action();
}
}
void CollisionShapeSpatialGizmo::redraw() {
clear();
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
Ref<Material> material = create_material("shape_material", gizmo_color);
if (Object::cast_to<SphereShape>(*s)) {
Ref<SphereShape> sp = s;
float r = sp->get_radius();
Vector<Vector3> points;
for (int i = 0; i <= 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(Vector3(a.x, 0, a.y));
points.push_back(Vector3(b.x, 0, b.y));
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
points.push_back(Vector3(a.x, a.y, 0));
points.push_back(Vector3(b.x, b.y, 0));
}
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * Math_PI * 2.0 / 64.0;
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
collision_segments.push_back(Vector3(a.x, 0, a.y));
collision_segments.push_back(Vector3(b.x, 0, b.y));
collision_segments.push_back(Vector3(0, a.x, a.y));
collision_segments.push_back(Vector3(0, b.x, b.y));
collision_segments.push_back(Vector3(a.x, a.y, 0));
collision_segments.push_back(Vector3(b.x, b.y, 0));
}
add_lines(points, material);
add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
add_handles(handles);
}
if (Object::cast_to<BoxShape>(*s)) {
Ref<BoxShape> bs = s;
Vector<Vector3> lines;
AABB aabb;
aabb.position = -bs->get_extents();
aabb.size = aabb.position * -2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = bs->get_extents()[i];
handles.push_back(ax);
}
add_lines(lines, material);
add_collision_segments(lines);
add_handles(handles);
}
if (Object::cast_to<CapsuleShape>(*s)) {
Ref<CapsuleShape> cs = s;
float radius = cs->get_radius();
float height = cs->get_height();
Vector<Vector3> points;
Vector3 d(0, 0, height * 0.5);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
points.push_back(Vector3(a.x, a.y, 0) + d);
points.push_back(Vector3(b.x, b.y, 0) + d);
points.push_back(Vector3(a.x, a.y, 0) - d);
points.push_back(Vector3(b.x, b.y, 0) - d);
if (i % 90 == 0) {
points.push_back(Vector3(a.x, a.y, 0) + d);
points.push_back(Vector3(a.x, a.y, 0) - d);
}
Vector3 dud = i < 180 ? d : -d;
points.push_back(Vector3(0, a.y, a.x) + dud);
points.push_back(Vector3(0, b.y, b.x) + dud);
points.push_back(Vector3(a.y, 0, a.x) + dud);
points.push_back(Vector3(b.y, 0, b.x) + dud);
}
add_lines(points, material);
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * Math_PI * 2.0 / 64.0;
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
collision_segments.push_back(Vector3(b.x, b.y, 0) + d);
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
collision_segments.push_back(Vector3(b.x, b.y, 0) - d);
if (i % 16 == 0) {
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
}
Vector3 dud = i < 32 ? d : -d;
collision_segments.push_back(Vector3(0, a.y, a.x) + dud);
collision_segments.push_back(Vector3(0, b.y, b.x) + dud);
collision_segments.push_back(Vector3(a.y, 0, a.x) + dud);
collision_segments.push_back(Vector3(b.y, 0, b.x) + dud);
}
add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(cs->get_radius(), 0, 0));
handles.push_back(Vector3(0, 0, cs->get_height() * 0.5 + cs->get_radius()));
add_handles(handles);
}
if (Object::cast_to<PlaneShape>(*s)) {
Ref<PlaneShape> ps = s;
Plane p = ps->get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4] = {
p.normal * p.d + n1 * 10.0 + n2 * 10.0,
p.normal * p.d + n1 * 10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[2]);
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
points.push_back(p.normal * p.d);
points.push_back(p.normal * p.d + p.normal * 3);
add_lines(points, material);
add_collision_segments(points);
}
if (Object::cast_to<ConvexPolygonShape>(*s)) {
PoolVector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points();
if (points.size() > 3) {
QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
Error err = qh.build(varr, md);
if (err == OK) {
Vector<Vector3> points;
points.resize(md.edges.size() * 2);
for (int i = 0; i < md.edges.size(); i++) {
points[i * 2 + 0] = md.vertices[md.edges[i].a];
points[i * 2 + 1] = md.vertices[md.edges[i].b];
}
add_lines(points, material);
add_collision_segments(points);
}
}
}
if (Object::cast_to<RayShape>(*s)) {
Ref<RayShape> rs = s;
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, rs->get_length()));
add_lines(points, material);
add_collision_segments(points);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, rs->get_length()));
add_handles(handles);
}
}
CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape *p_cs) {
cs = p_cs;
set_spatial_node(p_cs);
}
/////
void CollisionPolygonSpatialGizmo::redraw() {
clear();
Vector<Vector2> points = polygon->get_polygon();
float depth = polygon->get_depth() * 0.5;
Vector<Vector3> lines;
for (int i = 0; i < points.size(); i++) {
int n = (i + 1) % points.size();
lines.push_back(Vector3(points[i].x, points[i].y, depth));
lines.push_back(Vector3(points[n].x, points[n].y, depth));
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
lines.push_back(Vector3(points[n].x, points[n].y, -depth));
lines.push_back(Vector3(points[i].x, points[i].y, depth));
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
}
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
Ref<Material> material = create_material("shape_material", gizmo_color);
add_lines(lines, material);
add_collision_segments(lines);
}
CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon) {
set_spatial_node(p_polygon);
polygon = p_polygon;
}
///
String VisibilityNotifierGizmo::get_handle_name(int p_idx) const {
switch (p_idx) {
case 0: return "X";
case 1: return "Y";
case 2: return "Z";
}
return "";
}
Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const {
return notifier->get_aabb();
}
void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = notifier->get_global_transform();
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
AABB aabb = notifier->get_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
Vector3 ofs = aabb.position + aabb.size * 0.5;
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (d < 0.001)
d = 0.001;
aabb.position[p_idx] = (aabb.position[p_idx] + aabb.size[p_idx] * 0.5) - d;
aabb.size[p_idx] = d * 2;
notifier->set_aabb(aabb);
}
void VisibilityNotifierGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (p_cancel) {
notifier->set_aabb(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Notifier Extents"));
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
ur->add_undo_method(notifier, "set_aabb", p_restore);
ur->commit_action();
}
void VisibilityNotifierGizmo::redraw() {
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/visibility_notifier");
Ref<Material> material = create_material("visibility_notifier_material", gizmo_color);
clear();
Vector<Vector3> lines;
AABB aabb = notifier->get_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
handles.push_back(ax);
}
add_lines(lines, material);
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_collision_segments(lines);
add_handles(handles);
}
VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier *p_notifier) {
notifier = p_notifier;
set_spatial_node(p_notifier);
}
////////
///
String ParticlesGizmo::get_handle_name(int p_idx) const {
switch (p_idx) {
case 0: return "Size X";
case 1: return "Size Y";
case 2: return "Size Z";
case 3: return "Pos X";
case 4: return "Pos Y";
case 5: return "Pos Z";
}
return "";
}
Variant ParticlesGizmo::get_handle_value(int p_idx) const {
return particles->get_visibility_aabb();
}
void ParticlesGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = particles->get_global_transform();
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
bool move = p_idx >= 3;
p_idx = p_idx % 3;
AABB aabb = particles->get_visibility_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
Vector3 ofs = aabb.position + aabb.size * 0.5;
Vector3 axis;
axis[p_idx] = 1.0;
if (move) {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5;
particles->set_visibility_aabb(aabb);
} else {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx] - ofs[p_idx];
if (d < 0.001)
d = 0.001;
//resize
aabb.position[p_idx] = (aabb.position[p_idx] + aabb.size[p_idx] * 0.5) - d;
aabb.size[p_idx] = d * 2;
particles->set_visibility_aabb(aabb);
}
}
void ParticlesGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (p_cancel) {
particles->set_visibility_aabb(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Particles AABB"));
ur->add_do_method(particles, "set_custom_aabb", particles->get_visibility_aabb());
ur->add_undo_method(particles, "set_custom_aabb", p_restore);
ur->commit_action();
}
void ParticlesGizmo::redraw() {
clear();
Vector<Vector3> lines;
AABB aabb = particles->get_visibility_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
handles.push_back(ax);
}
Vector3 center = aabb.position + aabb.size * 0.5;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = 1.0;
handles.push_back(center + ax);
lines.push_back(center);
lines.push_back(center + ax);
}
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles");
Ref<Material> material = create_material("particles_material", gizmo_color);
Ref<Material> icon = create_icon_material("particles_icon", SpatialEditor::get_singleton()->get_icon("GizmoParticles", "EditorIcons"));
add_lines(lines, material);
add_collision_segments(lines);
if (is_selected()) {
gizmo_color.a = 0.1;
Ref<Material> solid_material = create_material("particles_solid_material", gizmo_color);
add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0);
}
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_unscaled_billboard(icon, 0.05);
add_handles(handles);
}
ParticlesGizmo::ParticlesGizmo(Particles *p_particles) {
particles = p_particles;
set_spatial_node(p_particles);
}
////////
///
String ReflectionProbeGizmo::get_handle_name(int p_idx) const {
switch (p_idx) {
case 0: return "Extents X";
case 1: return "Extents Y";
case 2: return "Extents Z";
case 3: return "Origin X";
case 4: return "Origin Y";
case 5: return "Origin Z";
}
return "";
}
Variant ReflectionProbeGizmo::get_handle_value(int p_idx) const {
return AABB(probe->get_extents(), probe->get_origin_offset());
}
void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = probe->get_global_transform();
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
if (p_idx < 3) {
Vector3 extents = probe->get_extents();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (d < 0.001)
d = 0.001;
extents[p_idx] = d;
probe->set_extents(extents);
} else {
p_idx -= 3;
Vector3 origin = probe->get_origin_offset();
origin[p_idx] = 0;
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
d += 0.25;
origin[p_idx] = d;
probe->set_origin_offset(origin);
}
}
void ReflectionProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
AABB restore = p_restore;
if (p_cancel) {
probe->set_extents(restore.position);
probe->set_origin_offset(restore.size);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(probe, "set_extents", probe->get_extents());
ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
ur->add_undo_method(probe, "set_extents", restore.position);
ur->add_undo_method(probe, "set_origin_offset", restore.size);
ur->commit_action();
}
void ReflectionProbeGizmo::redraw() {
clear();
Vector<Vector3> lines;
Vector<Vector3> internal_lines;
Vector3 extents = probe->get_extents();
AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
for (int i = 0; i < 8; i++) {
Vector3 ep = aabb.get_endpoint(i);
internal_lines.push_back(probe->get_origin_offset());
internal_lines.push_back(ep);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
handles.push_back(ax);
}
for (int i = 0; i < 3; i++) {
Vector3 orig_handle = probe->get_origin_offset();
orig_handle[i] -= 0.25;
lines.push_back(orig_handle);
handles.push_back(orig_handle);
orig_handle[i] += 0.5;
lines.push_back(orig_handle);
}
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/reflection_probe");
Ref<Material> material = create_material("reflection_probe_material", gizmo_color);
Ref<Material> icon = create_icon_material("reflection_probe_icon", SpatialEditor::get_singleton()->get_icon("GizmoReflectionProbe", "EditorIcons"));
Color gizmo_color_internal = gizmo_color;
gizmo_color_internal.a = 0.5;
Ref<Material> material_internal = create_material("reflection_internal_material", gizmo_color_internal);
add_lines(lines, material);
add_lines(internal_lines, material_internal);
if (is_selected()) {
gizmo_color.a = 0.1;
Ref<Material> solid_material = create_material("reflection_probe_solid_material", gizmo_color);
add_solid_box(solid_material, probe->get_extents() * 2.0);
}
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_unscaled_billboard(icon, 0.05);
add_collision_segments(lines);
add_handles(handles);
}
ReflectionProbeGizmo::ReflectionProbeGizmo(ReflectionProbe *p_probe) {
probe = p_probe;
set_spatial_node(p_probe);
}
////////
///
String GIProbeGizmo::get_handle_name(int p_idx) const {
switch (p_idx) {
case 0: return "Extents X";
case 1: return "Extents Y";
case 2: return "Extents Z";
}
return "";
}
Variant GIProbeGizmo::get_handle_value(int p_idx) const {
return probe->get_extents();
}
void GIProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = probe->get_global_transform();
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 extents = probe->get_extents();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (d < 0.001)
d = 0.001;
extents[p_idx] = d;
probe->set_extents(extents);
}
void GIProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
Vector3 restore = p_restore;
if (p_cancel) {
probe->set_extents(restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(probe, "set_extents", probe->get_extents());
ur->add_undo_method(probe, "set_extents", restore);
ur->commit_action();
}
void GIProbeGizmo::redraw() {
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/gi_probe");
Ref<Material> material = create_material("gi_probe_material", gizmo_color);
Ref<Material> icon = create_icon_material("gi_probe_icon", SpatialEditor::get_singleton()->get_icon("GizmoGIProbe", "EditorIcons"));
Color gizmo_color_internal = gizmo_color;
gizmo_color_internal.a = 0.1;
Ref<Material> material_internal = create_material("gi_probe_internal_material", gizmo_color_internal);
clear();
Vector<Vector3> lines;
Vector3 extents = probe->get_extents();
static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 };
AABB aabb = AABB(-extents, extents * 2);
int subdiv = subdivs[probe->get_subdiv()];
float cell_size = aabb.get_longest_axis_size() / subdiv;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
add_lines(lines, material);
add_collision_segments(lines);
lines.clear();
for (int i = 1; i < subdiv; i++) {
for (int j = 0; j < 3; j++) {
if (cell_size * i > aabb.size[j]) {
continue;
}
Vector2 dir;
dir[j] = 1.0;
Vector2 ta, tb;
int j_n1 = (j + 1) % 3;
int j_n2 = (j + 2) % 3;
ta[j_n1] = 1.0;
tb[j_n2] = 1.0;
for (int k = 0; k < 4; k++) {
Vector3 from = aabb.position, to = aabb.position;
from[j] += cell_size * i;
to[j] += cell_size * i;
if (k & 1) {
to[j_n1] += aabb.size[j_n1];
} else {
to[j_n2] += aabb.size[j_n2];
}
if (k & 2) {
from[j_n1] += aabb.size[j_n1];
from[j_n2] += aabb.size[j_n2];
}
lines.push_back(from);
lines.push_back(to);
}
}
}
add_lines(lines, material_internal);
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
handles.push_back(ax);
}
if (is_selected()) {
gizmo_color.a = 0.1;
Ref<Material> solid_material = create_material("gi_probe_solid_material", gizmo_color);
add_solid_box(solid_material, aabb.get_size());
}
add_unscaled_billboard(icon, 0.05);
add_handles(handles);
}
GIProbeGizmo::GIProbeGizmo(GIProbe *p_probe) {
probe = p_probe;
set_spatial_node(p_probe);
}
////////
////////
///
String BakedIndirectLightGizmo::get_handle_name(int p_idx) const {
switch (p_idx) {
case 0: return "Extents X";
case 1: return "Extents Y";
case 2: return "Extents Z";
}
return "";
}
Variant BakedIndirectLightGizmo::get_handle_value(int p_idx) const {
return baker->get_extents();
}
void BakedIndirectLightGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = baker->get_global_transform();
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 extents = baker->get_extents();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (d < 0.001)
d = 0.001;
extents[p_idx] = d;
baker->set_extents(extents);
}
void BakedIndirectLightGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
Vector3 restore = p_restore;
if (p_cancel) {
baker->set_extents(restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(baker, "set_extents", baker->get_extents());
ur->add_undo_method(baker, "set_extents", restore);
ur->commit_action();
}
void BakedIndirectLightGizmo::redraw() {
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/baked_indirect_light");
Ref<Material> material = create_material("baked_indirect_light_material", gizmo_color);
Ref<Material> icon = create_icon_material("baked_indirect_light_icon", SpatialEditor::get_singleton()->get_icon("GizmoBakedLightmap", "EditorIcons"));
Color gizmo_color_internal = gizmo_color;
gizmo_color_internal.a = 0.1;
Ref<Material> material_internal = create_material("baked_indirect_light_internal_material", gizmo_color_internal);
clear();
Vector<Vector3> lines;
Vector3 extents = baker->get_extents();
AABB aabb = AABB(-extents, extents * 2);
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
add_lines(lines, material);
add_collision_segments(lines);
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
handles.push_back(ax);
}
if (is_selected()) {
gizmo_color.a = 0.1;
Ref<Material> solid_material = create_material("baked_indirect_light_solid_material", gizmo_color);
add_solid_box(solid_material, aabb.get_size());
}
add_unscaled_billboard(icon, 0.05);
add_handles(handles);
}
BakedIndirectLightGizmo::BakedIndirectLightGizmo(BakedLightmap *p_baker) {
baker = p_baker;
set_spatial_node(p_baker);
}
////////
void NavigationMeshSpatialGizmo::redraw() {
Ref<Material> edge_material = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_edge"));
Ref<Material> edge_material_disabled = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled"));
Ref<Material> solid_material = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_solid"));
Ref<Material> solid_material_disabled = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled"));
clear();
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
if (navmeshie.is_null())
return;
PoolVector<Vector3> vertices = navmeshie->get_vertices();
PoolVector<Vector3>::Read vr = vertices.read();
List<Face3> faces;
for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
Vector<int> p = navmeshie->get_polygon(i);
for (int j = 2; j < p.size(); j++) {
Face3 f;
f.vertex[0] = vr[p[0]];
f.vertex[1] = vr[p[j - 1]];
f.vertex[2] = vr[p[j]];
faces.push_back(f);
}
}
if (faces.empty())
return;
Map<_EdgeKey, bool> edge_map;
PoolVector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
{
PoolVector<Vector3>::Write tw = tmeshfaces.write();
int tidx = 0;
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
const Face3 &f = E->get();
for (int j = 0; j < 3; j++) {
tw[tidx++] = f.vertex[j];
_EdgeKey ek;
ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
if (E) {
E->get() = false;
} else {
edge_map[ek] = true;
}
}
}
}
Vector<Vector3> lines;
for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
if (E->get()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
tmesh->create(tmeshfaces);
if (lines.size())
add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled);
add_collision_triangles(tmesh);
Ref<ArrayMesh> m = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0] = tmeshfaces;
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled);
add_mesh(m);
add_collision_segments(lines);
}
NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh) {
set_spatial_node(p_navmesh);
navmesh = p_navmesh;
}
//////
///
///
///
#define BODY_A_RADIUS 0.25
#define BODY_B_RADIUS 0.27
Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Transform &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_z = v_x.cross(Vector3(0, 1, 0));
v_z.normalize();
v_y = v_z.cross(v_x);
v_y.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform) {
switch (p_axis) {
case Vector3::AXIS_X:
return look_body_toward_x(joint_transform, body_transform);
case Vector3::AXIS_Y:
return look_body_toward_y(joint_transform, body_transform);
case Vector3::AXIS_Z:
return look_body_toward_z(joint_transform, body_transform);
default:
return Basis();
}
}
Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
const Vector3 p_front(p_joint_transform.basis.get_axis(0));
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_y = p_front.cross(v_x);
v_y.normalize();
v_z = v_y.cross(p_front);
v_z.normalize();
// Clamp X to FRONT axis
v_x = p_front;
v_x.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
const Vector3 p_up(p_joint_transform.basis.get_axis(1));
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_z = v_x.cross(p_up);
v_z.normalize();
v_x = p_up.cross(v_z);
v_x.normalize();
// Clamp Y to UP axis
v_y = p_up;
v_y.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
const Vector3 p_lateral(p_joint_transform.basis.get_axis(2));
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_z = p_lateral;
v_z.normalize();
v_y = v_z.cross(v_x);
v_y.normalize();
// Clamp X to Z axis
v_x = v_y.cross(v_z);
v_x.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
if (p_limit_lower == p_limit_upper) {
r_points.push_back(p_offset.translated(Vector3()).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin);
} else {
if (p_limit_lower > p_limit_upper) {
p_limit_lower = -Math_PI;
p_limit_upper = Math_PI;
}
const int points = 32;
for (int i = 0; i < points; i++) {
real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points;
real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points;
Vector3 from;
Vector3 to;
switch (p_axis) {
case Vector3::AXIS_X:
if (p_inverse) {
from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius;
to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius;
} else {
from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius;
to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius;
}
break;
case Vector3::AXIS_Y:
if (p_inverse) {
from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius;
to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius;
} else {
from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius;
to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius;
}
break;
case Vector3::AXIS_Z:
from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius;
to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius;
break;
}
if (i == points - 1) {
r_points.push_back(p_offset.translated(to).origin);
r_points.push_back(p_offset.translated(Vector3()).origin);
}
if (i == 0) {
r_points.push_back(p_offset.translated(from).origin);
r_points.push_back(p_offset.translated(Vector3()).origin);
}
r_points.push_back(p_offset.translated(from).origin);
r_points.push_back(p_offset.translated(to).origin);
}
r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin);
r_points.push_back(p_offset.translated(Vector3()).origin);
}
}
void JointGizmosDrawer::draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
float r = 1.0;
float w = r * Math::sin(p_swing);
float d = r * Math::cos(p_swing);
//swing
for (int i = 0; i < 360; i += 10) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 10);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin);
if (i % 90 == 0) {
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
}
}
r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin);
/// Twist
float ts = Math::rad2deg(p_twist);
ts = MIN(ts, 720);
for (int i = 0; i < int(ts); i += 5) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 5);
float c = i / 720.0;
float cn = (i + 5) / 720.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin);
}
}
void PinJointSpatialGizmo::CreateGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points) {
float cs = 0.25;
r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin);
}
void PinJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
CreateGizmo(Transform(), cursor_points);
add_collision_segments(cursor_points);
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
add_lines(cursor_points, material);
}
PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
////
void HingeJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
if (!p_use_limit) {
p_limit_upper = -1;
p_limit_lower = 0;
}
if (r_body_a_points) {
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
BODY_A_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a),
p_limit_lower,
p_limit_upper,
*r_body_a_points);
}
if (r_body_b_points) {
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
BODY_B_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b),
p_limit_lower,
p_limit_upper,
*r_body_b_points);
}
}
void HingeJointSpatialGizmo::redraw() {
const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a()));
const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b()));
Vector<Vector3> points;
Vector<Vector3> body_a_points;
Vector<Vector3> body_b_points;
CreateGizmo(
Transform(),
p3d->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform(),
node_body_b ? node_body_b->get_global_transform() : Transform(),
p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER),
p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER),
p3d->get_flag(HingeJoint::FLAG_USE_LIMIT),
points,
node_body_a ? &body_a_points : NULL,
node_body_b ? &body_b_points : NULL);
clear();
Ref<Material> common_material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
add_collision_segments(points);
add_collision_segments(body_a_points);
add_collision_segments(body_b_points);
add_lines(points, common_material);
add_lines(body_a_points, body_a_material);
add_lines(body_b_points, body_b_material);
}
HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
///////
///
////
void SliderJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
p_linear_limit_lower = -p_linear_limit_lower;
p_linear_limit_upper = -p_linear_limit_upper;
float cs = 0.25;
r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
if (p_linear_limit_lower >= p_linear_limit_upper) {
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
} else {
r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin);
r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin);
}
if (r_body_a_points)
JointGizmosDrawer::draw_circle(
Vector3::AXIS_X,
BODY_A_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a),
p_angular_limit_lower,
p_angular_limit_upper,
*r_body_a_points);
if (r_body_b_points)
JointGizmosDrawer::draw_circle(
Vector3::AXIS_X,
BODY_B_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b),
p_angular_limit_lower,
p_angular_limit_upper,
*r_body_b_points,
true);
}
void SliderJointSpatialGizmo::redraw() {
const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a()));
const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b()));
clear();
Vector<Vector3> cursor_points;
Vector<Vector3> body_a_points;
Vector<Vector3> body_b_points;
CreateGizmo(
Transform(),
p3d->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform(),
node_body_b ? node_body_b->get_global_transform() : Transform(),
p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER),
p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER),
p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER),
p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER),
cursor_points,
node_body_a ? &body_a_points : NULL,
node_body_b ? &body_b_points : NULL);
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
add_collision_segments(cursor_points);
add_collision_segments(body_a_points);
add_collision_segments(body_b_points);
add_lines(cursor_points, material);
add_lines(body_a_points, body_a_material);
add_lines(body_b_points, body_b_material);
}
SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
///////
///
////
void ConeTwistJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
if (r_body_a_points)
JointGizmosDrawer::draw_cone(
p_offset,
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a),
p_swing,
p_twist,
*r_body_a_points);
if (r_body_b_points)
JointGizmosDrawer::draw_cone(
p_offset,
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b),
p_swing,
p_twist,
*r_body_b_points);
}
void ConeTwistJointSpatialGizmo::redraw() {
const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a()));
const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b()));
clear();
Vector<Vector3> points;
Vector<Vector3> body_a_points;
Vector<Vector3> body_b_points;
CreateGizmo(
Transform(),
p3d->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform(),
node_body_b ? node_body_b->get_global_transform() : Transform(),
p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN),
p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN),
points,
node_body_a ? &body_a_points : NULL,
node_body_b ? &body_b_points : NULL);
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
add_collision_segments(points);
add_collision_segments(body_a_points);
add_collision_segments(body_b_points);
add_lines(points, material);
add_lines(body_a_points, body_a_material);
add_lines(body_b_points, body_b_material);
}
ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
///////
///
////
void Generic6DOFJointSpatialGizmo::CreateGizmo(
const Transform &p_offset,
const Transform &p_trs_joint,
const Transform &p_trs_body_a,
const Transform &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
real_t p_linear_limit_upper_x,
bool p_enable_angular_limit_x,
bool p_enable_linear_limit_x,
real_t p_angular_limit_lower_y,
real_t p_angular_limit_upper_y,
real_t p_linear_limit_lower_y,
real_t p_linear_limit_upper_y,
bool p_enable_angular_limit_y,
bool p_enable_linear_limit_y,
real_t p_angular_limit_lower_z,
real_t p_angular_limit_upper_z,
real_t p_linear_limit_lower_z,
real_t p_linear_limit_upper_z,
bool p_enable_angular_limit_z,
bool p_enable_linear_limit_z,
Vector<Vector3> &r_points,
Vector<Vector3> *r_body_a_points,
Vector<Vector3> *r_body_b_points) {
float cs = 0.25;
for (int ax = 0; ax < 3; ax++) {
/*r_points.push_back(p_offset.translated(Vector3(+cs,0,0)).origin);
r_points.push_back(p_offset.translated(Vector3(-cs,0,0)).origin);
r_points.push_back(p_offset.translated(Vector3(0,+cs,0)).origin);
r_points.push_back(p_offset.translated(Vector3(0,-cs,0)).origin);
r_points.push_back(p_offset.translated(Vector3(0,0,+cs*2)).origin);
r_points.push_back(p_offset.translated(Vector3(0,0,-cs*2)).origin); */
float ll;
float ul;
float lll;
float lul;
int a1, a2, a3;
bool enable_ang;
bool enable_lin;
switch (ax) {
case 0:
ll = p_angular_limit_lower_x;
ul = p_angular_limit_upper_x;
lll = -p_linear_limit_lower_x;
lul = -p_linear_limit_upper_x;
enable_ang = p_enable_angular_limit_x;
enable_lin = p_enable_linear_limit_x;
a1 = 0;
a2 = 1;
a3 = 2;
break;
case 1:
ll = p_angular_limit_lower_y;
ul = p_angular_limit_upper_y;
lll = -p_linear_limit_lower_y;
lul = -p_linear_limit_upper_y;
enable_ang = p_enable_angular_limit_y;
enable_lin = p_enable_linear_limit_y;
a1 = 1;
a2 = 2;
a3 = 0;
break;
case 2:
ll = p_angular_limit_lower_z;
ul = p_angular_limit_upper_z;
lll = -p_linear_limit_lower_z;
lul = -p_linear_limit_upper_z;
enable_ang = p_enable_angular_limit_z;
enable_lin = p_enable_linear_limit_z;
a1 = 2;
a2 = 0;
a3 = 1;
break;
}
#define ADD_VTX(x, y, z) \
{ \
Vector3 v; \
v[a1] = (x); \
v[a2] = (y); \
v[a3] = (z); \
r_points.push_back(p_offset.translated(v).origin); \
}
if (enable_lin && lll >= lul) {
ADD_VTX(lul, 0, 0);
ADD_VTX(lll, 0, 0);
ADD_VTX(lul, -cs, -cs);
ADD_VTX(lul, -cs, cs);
ADD_VTX(lul, -cs, cs);
ADD_VTX(lul, cs, cs);
ADD_VTX(lul, cs, cs);
ADD_VTX(lul, cs, -cs);
ADD_VTX(lul, cs, -cs);
ADD_VTX(lul, -cs, -cs);
ADD_VTX(lll, -cs, -cs);
ADD_VTX(lll, -cs, cs);
ADD_VTX(lll, -cs, cs);
ADD_VTX(lll, cs, cs);
ADD_VTX(lll, cs, cs);
ADD_VTX(lll, cs, -cs);
ADD_VTX(lll, cs, -cs);
ADD_VTX(lll, -cs, -cs);
} else {
ADD_VTX(+cs * 2, 0, 0);
ADD_VTX(-cs * 2, 0, 0);
}
if (!enable_ang) {
ll = 0;
ul = -1;
}
if (r_body_a_points)
JointGizmosDrawer::draw_circle(
static_cast<Vector3::Axis>(ax),
BODY_A_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a),
ll,
ul,
*r_body_a_points,
true);
if (r_body_b_points)
JointGizmosDrawer::draw_circle(
static_cast<Vector3::Axis>(ax),
BODY_B_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b),
ll,
ul,
*r_body_b_points);
}
#undef ADD_VTX
}
void Generic6DOFJointSpatialGizmo::redraw() {
const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a()));
const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b()));
clear();
Vector<Vector3> cursor_points;
Vector<Vector3> body_a_points;
Vector<Vector3> body_b_points;
CreateGizmo(
Transform(),
p3d->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform(),
node_body_b ? node_body_b->get_global_transform() : Transform(),
p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT),
p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT),
p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT),
p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT),
p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT),
p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT),
p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT),
p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT),
p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT),
p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT),
p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT),
p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT),
p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT),
p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT),
p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT),
p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT),
p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT),
p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT),
cursor_points,
node_body_a ? &body_a_points : NULL,
node_body_a ? &body_b_points : NULL);
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
add_collision_segments(cursor_points);
add_collision_segments(body_a_points);
add_collision_segments(body_b_points);
add_lines(cursor_points, material);
add_lines(body_a_points, body_a_material);
add_lines(body_b_points, body_b_material);
}
Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
///////
///
////
SpatialEditorGizmos *SpatialEditorGizmos::singleton = NULL;
Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
if (Object::cast_to<Light>(p_spatial)) {
Ref<LightSpatialGizmo> lsg = memnew(LightSpatialGizmo(Object::cast_to<Light>(p_spatial)));
return lsg;
}
if (Object::cast_to<Camera>(p_spatial)) {
Ref<CameraSpatialGizmo> lsg = memnew(CameraSpatialGizmo(Object::cast_to<Camera>(p_spatial)));
return lsg;
}
if (Object::cast_to<Skeleton>(p_spatial)) {
Ref<SkeletonSpatialGizmo> lsg = memnew(SkeletonSpatialGizmo(Object::cast_to<Skeleton>(p_spatial)));
return lsg;
}
if (Object::cast_to<PhysicalBone>(p_spatial)) {
Ref<PhysicalBoneSpatialGizmo> pbsg = memnew(PhysicalBoneSpatialGizmo(Object::cast_to<PhysicalBone>(p_spatial)));
return pbsg;
}
if (Object::cast_to<Position3D>(p_spatial)) {
Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(Object::cast_to<Position3D>(p_spatial)));
return lsg;
}
if (Object::cast_to<MeshInstance>(p_spatial)) {
Ref<MeshInstanceSpatialGizmo> misg = memnew(MeshInstanceSpatialGizmo(Object::cast_to<MeshInstance>(p_spatial)));
return misg;
}
/*if (Object::cast_to<Room>(p_spatial)) {
Ref<RoomSpatialGizmo> misg = memnew(RoomSpatialGizmo(Object::cast_to<Room>(p_spatial)));
return misg;
}*/
if (Object::cast_to<NavigationMeshInstance>(p_spatial)) {
Ref<NavigationMeshSpatialGizmo> misg = memnew(NavigationMeshSpatialGizmo(Object::cast_to<NavigationMeshInstance>(p_spatial)));
return misg;
}
if (Object::cast_to<RayCast>(p_spatial)) {
Ref<RayCastSpatialGizmo> misg = memnew(RayCastSpatialGizmo(Object::cast_to<RayCast>(p_spatial)));
return misg;
}
/*
if (Object::cast_to<Portal>(p_spatial)) {
Ref<PortalSpatialGizmo> misg = memnew(PortalSpatialGizmo(Object::cast_to<Portal>(p_spatial)));
return misg;
}
*/
if (Object::cast_to<CollisionShape>(p_spatial)) {
Ref<CollisionShapeSpatialGizmo> misg = memnew(CollisionShapeSpatialGizmo(Object::cast_to<CollisionShape>(p_spatial)));
return misg;
}
if (Object::cast_to<VisibilityNotifier>(p_spatial)) {
Ref<VisibilityNotifierGizmo> misg = memnew(VisibilityNotifierGizmo(Object::cast_to<VisibilityNotifier>(p_spatial)));
return misg;
}
if (Object::cast_to<Particles>(p_spatial)) {
Ref<ParticlesGizmo> misg = memnew(ParticlesGizmo(Object::cast_to<Particles>(p_spatial)));
return misg;
}
if (Object::cast_to<ReflectionProbe>(p_spatial)) {
Ref<ReflectionProbeGizmo> misg = memnew(ReflectionProbeGizmo(Object::cast_to<ReflectionProbe>(p_spatial)));
return misg;
}
if (Object::cast_to<GIProbe>(p_spatial)) {
Ref<GIProbeGizmo> misg = memnew(GIProbeGizmo(Object::cast_to<GIProbe>(p_spatial)));
return misg;
}
if (Object::cast_to<BakedLightmap>(p_spatial)) {
Ref<BakedIndirectLightGizmo> misg = memnew(BakedIndirectLightGizmo(Object::cast_to<BakedLightmap>(p_spatial)));
return misg;
}
if (Object::cast_to<VehicleWheel>(p_spatial)) {
Ref<VehicleWheelSpatialGizmo> misg = memnew(VehicleWheelSpatialGizmo(Object::cast_to<VehicleWheel>(p_spatial)));
return misg;
}
if (Object::cast_to<PinJoint>(p_spatial)) {
Ref<PinJointSpatialGizmo> misg = memnew(PinJointSpatialGizmo(Object::cast_to<PinJoint>(p_spatial)));
return misg;
}
if (Object::cast_to<HingeJoint>(p_spatial)) {
Ref<HingeJointSpatialGizmo> misg = memnew(HingeJointSpatialGizmo(Object::cast_to<HingeJoint>(p_spatial)));
return misg;
}
if (Object::cast_to<SliderJoint>(p_spatial)) {
Ref<SliderJointSpatialGizmo> misg = memnew(SliderJointSpatialGizmo(Object::cast_to<SliderJoint>(p_spatial)));
return misg;
}
if (Object::cast_to<ConeTwistJoint>(p_spatial)) {
Ref<ConeTwistJointSpatialGizmo> misg = memnew(ConeTwistJointSpatialGizmo(Object::cast_to<ConeTwistJoint>(p_spatial)));
return misg;
}
if (Object::cast_to<Generic6DOFJoint>(p_spatial)) {
Ref<Generic6DOFJointSpatialGizmo> misg = memnew(Generic6DOFJointSpatialGizmo(Object::cast_to<Generic6DOFJoint>(p_spatial)));
return misg;
}
if (Object::cast_to<CollisionPolygon>(p_spatial)) {
Ref<CollisionPolygonSpatialGizmo> misg = memnew(CollisionPolygonSpatialGizmo(Object::cast_to<CollisionPolygon>(p_spatial)));
return misg;
}
if (Object::cast_to<AudioStreamPlayer3D>(p_spatial)) {
Ref<AudioStreamPlayer3DSpatialGizmo> misg = memnew(AudioStreamPlayer3DSpatialGizmo(Object::cast_to<AudioStreamPlayer3D>(p_spatial)));
return misg;
}
return Ref<SpatialEditorGizmo>();
}
SpatialEditorGizmos::SpatialEditorGizmos() {
singleton = this;
handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
handle_material->set_on_top_of_alpha();
handle_material->set_albedo(Color(0.8, 0.8, 0.8));
handle_material_billboard = handle_material->duplicate();
handle_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
handle2_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
handle2_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
handle2_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons");
handle2_material->set_point_size(handle_t->get_width());
handle2_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle_t);
handle2_material->set_albedo(Color(1, 1, 1));
handle2_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
handle2_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle2_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
handle2_material->set_on_top_of_alpha();
handle2_material_billboard = handle2_material->duplicate();
handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
handle2_material_billboard->set_on_top_of_alpha();
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/light", Color(1, 1, 0.2));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/baked_indirect_light", Color(0.5, 0.6, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
#if 0
light_material = create_line_material(Color(1, 1, 0.2));
light_material_omni = create_line_material(Color(1, 1, 0.2));
light_material_omni->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
light_material_omni_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
light_material_omni_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
light_material_omni_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
light_material_omni_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
light_material_omni_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
light_material_omni_icon->set_albedo(Color(1, 1, 1, 0.9));
light_material_omni_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
light_material_omni_icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true);
light_material_omni_icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
light_material_directional_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
light_material_directional_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
light_material_directional_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
light_material_directional_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
light_material_directional_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
light_material_directional_icon->set_albedo(Color(1, 1, 1, 0.9));
light_material_directional_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
light_material_directional_icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
light_material_directional_icon->set_depth_scale(1);
camera_material = create_line_material(Color(1.0, 0.5, 1.0));
navmesh_edge_material = create_line_material(Color(0.1, 0.8, 1.0));
navmesh_solid_material = create_solid_material(Color(0.1, 0.8, 1.0, 0.4));
navmesh_edge_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false);
navmesh_edge_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false);
navmesh_solid_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
navmesh_edge_material_disabled = create_line_material(Color(1.0, 0.8, 0.1));
navmesh_solid_material_disabled = create_solid_material(Color(1.0, 0.8, 0.1, 0.4));
navmesh_edge_material_disabled->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false);
navmesh_edge_material_disabled->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false);
navmesh_solid_material_disabled->set_cull_mode(SpatialMaterial::CULL_DISABLED);
skeleton_material = create_line_material(Color(0.6, 1.0, 0.3));
skeleton_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
skeleton_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
skeleton_material->set_on_top_of_alpha();
skeleton_material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
//position 3D Shared mesh
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
PoolVector<Color> cursor_colors;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
pos3d_mesh->surface_set_material(0, mat);
}
listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
PoolVector<Color> cursor_colors;
cursor_points.push_back(Vector3(0, 0, 0));
cursor_points.push_back(Vector3(0, 0, -1.0));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
listener_line_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
listener_line_mesh->surface_set_material(0, mat);
}
room_material = create_line_material(Color(1.0, 0.6, 0.9));
portal_material = create_line_material(Color(1.0, 0.8, 0.6));
raycast_material = create_line_material(Color(1.0, 0.8, 0.6));
car_wheel_material = create_line_material(Color(0.6, 0.8, 1.0));
visibility_notifier_material = create_line_material(Color(1.0, 0.5, 1.0));
particles_material = create_line_material(Color(1.0, 1.0, 0.5));
reflection_probe_material = create_line_material(Color(0.5, 1.0, 0.7));
reflection_probe_material_internal = create_line_material(Color(0.3, 0.8, 0.5, 0.15));
gi_probe_material = create_line_material(Color(0.7, 1.0, 0.5));
gi_probe_material_internal = create_line_material(Color(0.5, 0.8, 0.3, 0.1));
joint_material = create_line_material(Color(0.6, 0.8, 1.0));
stream_player_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
stream_player_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
stream_player_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
stream_player_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
stream_player_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
stream_player_icon->set_albedo(Color(1, 1, 1, 0.9));
stream_player_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer", "EditorIcons"));
visibility_notifier_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
visibility_notifier_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
visibility_notifier_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
visibility_notifier_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
visibility_notifier_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
visibility_notifier_icon->set_albedo(Color(1, 1, 1, 0.9));
visibility_notifier_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("Visible", "EditorIcons"));
listener_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
listener_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
listener_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
listener_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
listener_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
listener_icon->set_albedo(Color(1, 1, 1, 0.9));
listener_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons"));
{
PoolVector<Vector3> vertices;
#undef ADD_VTX
#define ADD_VTX(m_idx) \
vertices.push_back(face_points[m_idx]);
for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
for (int j = 0; j < 4; j++) {
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3)
face_points[j][(i + k) % 3] = v[k];
else
face_points[3 - j][(i + k) % 3] = -v[k];
}
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
test_cube_tm = Ref<TriangleMesh>(memnew(TriangleMesh));
test_cube_tm->create(vertices);
}
shape_material = create_line_material(Color(0.2, 1, 1.0));
#endif
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
PoolVector<Color> cursor_colors;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
pos3d_mesh->surface_set_material(0, mat);
}
listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
PoolVector<Color> cursor_colors;
cursor_points.push_back(Vector3(0, 0, 0));
cursor_points.push_back(Vector3(0, 0, -1.0));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
listener_line_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
listener_line_mesh->surface_set_material(0, mat);
}
}