godot/misc/dist
Fabio Alessandrelli 65abf94675 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:12:32 +01:00
..
document_icons Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
html [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
ios_xcode [WIP] Add separate simulator flag for iOS build, change main library to xcframework format. 2021-01-18 10:36:14 +02:00
linux Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
osx_template.app/Contents Cleanup: Remove executable bit from files which don't need it 2021-01-19 23:36:42 +01:00
osx_tools.app/Contents Cleanup: Remove executable bit from files which don't need it 2021-01-19 23:36:42 +01:00
shell Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
uwp_template Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
windows Add files to create a Windows editor installer using Inno Setup 2020-10-19 14:53:59 +02:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-14 18:50:05 +03:00