godot/modules/thekla_unwrap/SCsub
Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00

70 lines
2.3 KiB
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_thekla_unwrap = env_modules.Clone()
# Thirdparty source files
if env['builtin_thekla_atlas']:
thirdparty_dir = "#thirdparty/thekla_atlas/"
thirdparty_sources = [
"nvcore/Memory.cpp",
"nvcore/Debug.cpp",
"nvcore/StrLib.cpp",
"nvcore/FileSystem.cpp",
"nvcore/RadixSort.cpp",
"nvmath/Basis.cpp",
"nvmath/ConvexHull.cpp",
"nvmath/Fitting.cpp",
"nvmath/Plane.cpp",
"nvmath/ProximityGrid.cpp",
"nvmath/Random.cpp",
"nvmath/Solver.cpp",
"nvmath/Sparse.cpp",
"nvmath/TypeSerialization.cpp",
"poshlib/posh.c",
"nvimage/BitMap.cpp",
"nvimage/Image.cpp",
"nvmesh/BaseMesh.cpp",
"nvmesh/MeshBuilder.cpp",
"nvmesh/TriMesh.cpp",
"nvmesh/QuadTriMesh.cpp",
"nvmesh/MeshTopology.cpp",
"nvmesh/halfedge/Edge.cpp",
"nvmesh/halfedge/Mesh.cpp",
"nvmesh/halfedge/Face.cpp",
"nvmesh/halfedge/Vertex.cpp",
"nvmesh/geometry/Bounds.cpp",
"nvmesh/geometry/Measurements.cpp",
"nvmesh/raster/Raster.cpp",
"nvmesh/param/Atlas.cpp",
"nvmesh/param/AtlasBuilder.cpp",
"nvmesh/param/AtlasPacker.cpp",
"nvmesh/param/LeastSquaresConformalMap.cpp",
"nvmesh/param/OrthogonalProjectionMap.cpp",
"nvmesh/param/ParameterizationQuality.cpp",
"nvmesh/param/SingleFaceMap.cpp",
"nvmesh/param/Util.cpp",
"nvmesh/weld/VertexWeld.cpp",
"nvmesh/weld/Snap.cpp",
"thekla/thekla_atlas.cpp"
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thekla_unwrap.add_source_files(env.modules_sources, thirdparty_sources)
env_thekla_unwrap.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/poshlib", thirdparty_dir + "/nvcore", thirdparty_dir + "/nvmesh"])
# upstream uses c++11
env_thekla_unwrap.Append(CXXFLAGS="-std=gnu++11")
if env["platform"] == 'x11':
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX"])
elif env["platform"] == 'osx':
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_DARWIN"])
elif env["platform"] == 'windows':
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_WIN32"])
# Godot source files
env_thekla_unwrap.add_source_files(env.modules_sources, "*.cpp")