godot/thirdparty/embree/kernels/bvh/bvh_node_aabb.h
jfons 767e374dce Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
2021-05-21 17:00:24 +02:00

213 lines
7.5 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "bvh_node_base.h"
namespace embree
{
/*! BVHN AABBNode */
template<typename NodeRef, int N>
struct AABBNode_t : public BaseNode_t<NodeRef, N>
{
using BaseNode_t<NodeRef,N>::children;
struct Create
{
__forceinline NodeRef operator() (const FastAllocator::CachedAllocator& alloc, size_t numChildren = 0) const
{
AABBNode_t* node = (AABBNode_t*) alloc.malloc0(sizeof(AABBNode_t),NodeRef::byteNodeAlignment); node->clear();
return NodeRef::encodeNode(node);
}
};
struct Set
{
__forceinline void operator() (NodeRef node, size_t i, NodeRef child, const BBox3fa& bounds) const {
node.getAABBNode()->setRef(i,child);
node.getAABBNode()->setBounds(i,bounds);
}
};
struct Create2
{
template<typename BuildRecord>
__forceinline NodeRef operator() (BuildRecord* children, const size_t num, const FastAllocator::CachedAllocator& alloc) const
{
AABBNode_t* node = (AABBNode_t*) alloc.malloc0(sizeof(AABBNode_t), NodeRef::byteNodeAlignment); node->clear();
for (size_t i=0; i<num; i++) node->setBounds(i,children[i].bounds());
return NodeRef::encodeNode(node);
}
};
struct Set2
{
template<typename BuildRecord>
__forceinline NodeRef operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRef* children, const size_t num) const
{
AABBNode_t* node = ref.getAABBNode();
for (size_t i=0; i<num; i++) node->setRef(i,children[i]);
return ref;
}
};
struct Set3
{
Set3 (FastAllocator* allocator, PrimRef* prims)
: allocator(allocator), prims(prims) {}
template<typename BuildRecord>
__forceinline NodeRef operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRef* children, const size_t num) const
{
AABBNode_t* node = ref.getAABBNode();
for (size_t i=0; i<num; i++) node->setRef(i,children[i]);
if (unlikely(precord.alloc_barrier))
{
PrimRef* begin = &prims[precord.prims.begin()];
PrimRef* end = &prims[precord.prims.end()]; // FIXME: extended end for spatial split builder!!!!!
size_t bytes = (size_t)end - (size_t)begin;
allocator->addBlock(begin,bytes);
}
return ref;
}
FastAllocator* const allocator;
PrimRef* const prims;
};
/*! Clears the node. */
__forceinline void clear() {
lower_x = lower_y = lower_z = pos_inf;
upper_x = upper_y = upper_z = neg_inf;
BaseNode_t<NodeRef,N>::clear();
}
/*! Sets bounding box and ID of child. */
__forceinline void setRef(size_t i, const NodeRef& ref) {
assert(i < N);
children[i] = ref;
}
/*! Sets bounding box of child. */
__forceinline void setBounds(size_t i, const BBox3fa& bounds)
{
assert(i < N);
lower_x[i] = bounds.lower.x; lower_y[i] = bounds.lower.y; lower_z[i] = bounds.lower.z;
upper_x[i] = bounds.upper.x; upper_y[i] = bounds.upper.y; upper_z[i] = bounds.upper.z;
}
/*! Sets bounding box and ID of child. */
__forceinline void set(size_t i, const NodeRef& ref, const BBox3fa& bounds) {
setBounds(i,bounds);
children[i] = ref;
}
/*! Returns bounds of node. */
__forceinline BBox3fa bounds() const {
const Vec3fa lower(reduce_min(lower_x),reduce_min(lower_y),reduce_min(lower_z));
const Vec3fa upper(reduce_max(upper_x),reduce_max(upper_y),reduce_max(upper_z));
return BBox3fa(lower,upper);
}
/*! Returns bounds of specified child. */
__forceinline BBox3fa bounds(size_t i) const
{
assert(i < N);
const Vec3fa lower(lower_x[i],lower_y[i],lower_z[i]);
const Vec3fa upper(upper_x[i],upper_y[i],upper_z[i]);
return BBox3fa(lower,upper);
}
/*! Returns extent of bounds of specified child. */
__forceinline Vec3fa extend(size_t i) const {
return bounds(i).size();
}
/*! Returns bounds of all children (implemented later as specializations) */
__forceinline void bounds(BBox<vfloat4>& bounds0, BBox<vfloat4>& bounds1, BBox<vfloat4>& bounds2, BBox<vfloat4>& bounds3) const;
/*! swap two children of the node */
__forceinline void swap(size_t i, size_t j)
{
assert(i<N && j<N);
std::swap(children[i],children[j]);
std::swap(lower_x[i],lower_x[j]);
std::swap(lower_y[i],lower_y[j]);
std::swap(lower_z[i],lower_z[j]);
std::swap(upper_x[i],upper_x[j]);
std::swap(upper_y[i],upper_y[j]);
std::swap(upper_z[i],upper_z[j]);
}
/*! swap the children of two nodes */
__forceinline static void swap(AABBNode_t* a, size_t i, AABBNode_t* b, size_t j)
{
assert(i<N && j<N);
std::swap(a->children[i],b->children[j]);
std::swap(a->lower_x[i],b->lower_x[j]);
std::swap(a->lower_y[i],b->lower_y[j]);
std::swap(a->lower_z[i],b->lower_z[j]);
std::swap(a->upper_x[i],b->upper_x[j]);
std::swap(a->upper_y[i],b->upper_y[j]);
std::swap(a->upper_z[i],b->upper_z[j]);
}
/*! compacts a node (moves empty children to the end) */
__forceinline static void compact(AABBNode_t* a)
{
/* find right most filled node */
ssize_t j=N;
for (j=j-1; j>=0; j--)
if (a->child(j) != NodeRef::emptyNode)
break;
/* replace empty nodes with filled nodes */
for (ssize_t i=0; i<j; i++) {
if (a->child(i) == NodeRef::emptyNode) {
a->swap(i,j);
for (j=j-1; j>i; j--)
if (a->child(j) != NodeRef::emptyNode)
break;
}
}
}
/*! Returns reference to specified child */
__forceinline NodeRef& child(size_t i) { assert(i<N); return children[i]; }
__forceinline const NodeRef& child(size_t i) const { assert(i<N); return children[i]; }
/*! output operator */
friend embree_ostream operator<<(embree_ostream o, const AABBNode_t& n)
{
o << "AABBNode { " << embree_endl;
o << " lower_x " << n.lower_x << embree_endl;
o << " upper_x " << n.upper_x << embree_endl;
o << " lower_y " << n.lower_y << embree_endl;
o << " upper_y " << n.upper_y << embree_endl;
o << " lower_z " << n.lower_z << embree_endl;
o << " upper_z " << n.upper_z << embree_endl;
o << " children = ";
for (size_t i=0; i<N; i++) o << n.children[i] << " ";
o << embree_endl;
o << "}" << embree_endl;
return o;
}
public:
vfloat<N> lower_x; //!< X dimension of lower bounds of all N children.
vfloat<N> upper_x; //!< X dimension of upper bounds of all N children.
vfloat<N> lower_y; //!< Y dimension of lower bounds of all N children.
vfloat<N> upper_y; //!< Y dimension of upper bounds of all N children.
vfloat<N> lower_z; //!< Z dimension of lower bounds of all N children.
vfloat<N> upper_z; //!< Z dimension of upper bounds of all N children.
};
template<>
__forceinline void AABBNode_t<NodeRefPtr<4>,4>::bounds(BBox<vfloat4>& bounds0, BBox<vfloat4>& bounds1, BBox<vfloat4>& bounds2, BBox<vfloat4>& bounds3) const {
transpose(lower_x,lower_y,lower_z,vfloat4(zero),bounds0.lower,bounds1.lower,bounds2.lower,bounds3.lower);
transpose(upper_x,upper_y,upper_z,vfloat4(zero),bounds0.upper,bounds1.upper,bounds2.upper,bounds3.upper);
}
}