godot/modules/navigation
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
config.py
godot_navigation_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
godot_navigation_server.h
nav_map.cpp
nav_map.h Rename GdNavigationServer to GodotNavigationServer 2021-06-30 00:35:18 +02:00
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h
navigation_mesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_mesh_editor_plugin.h
navigation_mesh_generator.cpp Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
navigation_mesh_generator.h
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
rvo_agent.cpp
rvo_agent.h
SCsub