godot/platform
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
android Optimize StringName usage 2021-07-18 21:20:02 -03:00
iphone [iOS] Fix plugin configuration loading 2021-07-13 21:30:19 +03:00
javascript Optimize StringName usage 2021-07-18 21:20:02 -03:00
linuxbsd Modernize Display server to use override keyword 2021-07-16 21:39:13 +02:00
osx Merge pull request #48622 from Geometror/reimplement-disableable-vsync 2021-07-10 01:02:23 +02:00
uwp Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
windows Modernize Display server to use override keyword 2021-07-16 21:39:13 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00