godot/servers
fabriceci cee814e4df Fixing 2D moving platform logic
Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:54:43 +02:00
..
audio
camera
physics_2d Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_3d Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations 2021-07-14 07:56:24 +02:00
rendering Removes lines about window size from the console output 2021-07-14 20:58:53 +03:00
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp
display_server.h
display_server_headless.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_2d.h Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_server_types.h
rendering_server.cpp
rendering_server.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
SCsub
server_wrap_mt_common.h
text_server.cpp Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor 2021-07-13 10:03:26 -03:00
text_server.h Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor 2021-07-13 10:03:26 -03:00
xr_server.cpp
xr_server.h