godot/editor/plugins/color_ramp_editor_plugin.cpp
2017-08-27 14:11:45 +02:00

109 lines
4.5 KiB
C++

/*************************************************************************/
/* color_ramp_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color_ramp_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "spatial_editor_plugin.h"
ColorRampEditorPlugin::ColorRampEditorPlugin(EditorNode *p_node) {
editor = p_node;
ramp_editor = memnew(ColorRampEdit);
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, ramp_editor);
ramp_editor->set_custom_minimum_size(Size2(100, 48));
ramp_editor->hide();
ramp_editor->connect("ramp_changed", this, "ramp_changed");
}
void ColorRampEditorPlugin::edit(Object *p_object) {
ColorRamp *color_ramp = p_object->cast_to<ColorRamp>();
if (!color_ramp)
return;
color_ramp_ref = Ref<ColorRamp>(color_ramp);
ramp_editor->set_points(color_ramp_ref->get_points());
}
bool ColorRampEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("ColorRamp");
}
void ColorRampEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
ramp_editor->show();
} else {
ramp_editor->hide();
}
}
void ColorRampEditorPlugin::_ramp_changed() {
if (color_ramp_ref.is_valid()) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
//Not sure if I should convert this data to DVector
Vector<float> new_offsets = ramp_editor->get_offsets();
Vector<Color> new_colors = ramp_editor->get_colors();
Vector<float> old_offsets = color_ramp_ref->get_offsets();
Vector<Color> old_colors = color_ramp_ref->get_colors();
if (old_offsets.size() != new_offsets.size())
ur->create_action(TTR("Add/Remove Color Ramp Point"));
else
ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
ur->add_do_method(this, "undo_redo_color_ramp", new_offsets, new_colors);
ur->add_undo_method(this, "undo_redo_color_ramp", old_offsets, old_colors);
ur->commit_action();
//color_ramp_ref->set_points(ramp_editor->get_points());
}
}
void ColorRampEditorPlugin::_undo_redo_color_ramp(const Vector<float> &offsets,
const Vector<Color> &colors) {
color_ramp_ref->set_offsets(offsets);
color_ramp_ref->set_colors(colors);
ramp_editor->set_points(color_ramp_ref->get_points());
ramp_editor->update();
}
ColorRampEditorPlugin::~ColorRampEditorPlugin() {
}
void ColorRampEditorPlugin::_bind_methods() {
ObjectTypeDB::bind_method(_MD("ramp_changed"), &ColorRampEditorPlugin::_ramp_changed);
ObjectTypeDB::bind_method(_MD("undo_redo_color_ramp", "offsets", "colors"), &ColorRampEditorPlugin::_undo_redo_color_ramp);
}