godot/scene
Davide Baldo 672b1b19c0 Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence
FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.
2018-11-10 01:40:08 +00:00
..
2d Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence 2018-11-10 01:40:08 +00:00
3d -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
animation Proper time tracking in AnimationNodeAnimation, closes #22887 2018-11-08 16:51:45 -03:00
audio SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
gui -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
main -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
resources Use a more compatible (and certain to work) mechanism to check default value on scene packing. 2018-11-09 08:16:36 -03:00
register_scene_types.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00