godot/drivers/unix/dir_access_unix.h
Pedro J. Estébanez 6105dfdac9 Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-17 14:48:54 +01:00

90 lines
3.5 KiB
C++

/*************************************************************************/
/* dir_access_unix.h */
/*************************************************************************/
/* This file is part of: */
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#ifndef DIR_ACCESS_UNIX_H
#define DIR_ACCESS_UNIX_H
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
#include "core/os/dir_access.h"
#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
class DirAccessUnix : public DirAccess {
DIR *dir_stream;
static DirAccess *create_fs();
String current_dir;
bool _cisdir;
bool _cishidden;
protected:
virtual String fix_unicode_name(const char *p_name) const { return String::utf8(p_name); }
public:
virtual Error list_dir_begin(); ///< This starts dir listing
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
virtual void list_dir_end(); ///<
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual bool drives_are_shortcuts();
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
virtual String get_current_dir(); ///< return current dir location
virtual Error make_dir(String p_dir);
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
virtual uint64_t get_modified_time(String p_file);
virtual Error rename(String p_path, String p_new_path);
virtual Error remove(String p_path);
virtual size_t get_space_left();
virtual String get_filesystem_type() const;
DirAccessUnix();
~DirAccessUnix();
};
#endif //UNIX ENABLED
#endif