godot/scene/gui/popup.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

319 lines
8 KiB
C++

/*************************************************************************/
/* popup.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "popup.h"
#include "os/keyboard.h"
void Popup::_input_event(InputEvent p_event) {
}
void Popup::_notification(int p_what) {
if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
if (popped_up && !is_visible()) {
popped_up=false;
notification(NOTIFICATION_POPUP_HIDE);
emit_signal("popup_hide");
}
update_configuration_warning();
}
if (p_what==NOTIFICATION_ENTER_TREE) {
//small helper to make editing of these easier in editor
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
set_as_toplevel(false);
}
#endif
}
}
void Popup::_fix_size() {
#if 0
Point2 pos = get_pos();
Size2 size = get_size();
Point2 window_size = window==this ? get_parent_area_size() :window->get_size();
#else
Point2 pos = get_global_pos();
Size2 size = get_size();
Point2 window_size = get_viewport_rect().size;
#endif
if (pos.x+size.width > window_size.width)
pos.x=window_size.width-size.width;
if (pos.x<0)
pos.x=0;
if (pos.y+size.height > window_size.height)
pos.y=window_size.height-size.height;
if (pos.y<0)
pos.y=0;
#if 0
if (pos!=get_pos())
set_pos(pos);
#else
if (pos!=get_pos())
set_global_pos(pos);
#endif
}
void Popup::set_as_minsize() {
Size2 total_minsize;
for(int i=0;i<get_child_count();i++) {
Control *c=get_child(i)->cast_to<Control>();
if (!c)
continue;
if (c->is_hidden())
continue;
Size2 minsize = c->get_combined_minimum_size();
for(int j=0;j<2;j++) {
Margin m_beg = Margin(0+j);
Margin m_end = Margin(2+j);
float margin_begin = c->get_margin(m_beg);
float margin_end = c->get_margin(m_end);
AnchorType anchor_begin = c->get_anchor(m_beg);
AnchorType anchor_end = c->get_anchor(m_end);
if (anchor_begin == ANCHOR_BEGIN)
minsize[j]+=margin_begin;
if (anchor_end == ANCHOR_END)
minsize[j]+=margin_end;
}
total_minsize.width = MAX( total_minsize.width, minsize.width );
total_minsize.height = MAX( total_minsize.height, minsize.height );
}
set_size(total_minsize);
}
void Popup::popup_centered_minsize(const Size2& p_minsize) {
Size2 total_minsize=p_minsize;
for(int i=0;i<get_child_count();i++) {
Control *c=get_child(i)->cast_to<Control>();
if (!c)
continue;
if (c->is_hidden())
continue;
Size2 minsize = c->get_combined_minimum_size();
for(int j=0;j<2;j++) {
Margin m_beg = Margin(0+j);
Margin m_end = Margin(2+j);
float margin_begin = c->get_margin(m_beg);
float margin_end = c->get_margin(m_end);
AnchorType anchor_begin = c->get_anchor(m_beg);
AnchorType anchor_end = c->get_anchor(m_end);
if (anchor_begin == ANCHOR_BEGIN)
minsize[j]+=margin_begin;
if (anchor_end == ANCHOR_END)
minsize[j]+=margin_end;
}
total_minsize.width = MAX( total_minsize.width, minsize.width );
total_minsize.height = MAX( total_minsize.height, minsize.height );
}
popup_centered( total_minsize );
popped_up=true;
}
void Popup::popup_centered(const Size2& p_size) {
Point2 window_size = get_viewport_rect().size;
emit_signal("about_to_show");
Rect2 rect;
rect.size = p_size==Size2()?get_size():p_size;
rect.pos = ((window_size-rect.size)/2.0).floor();
set_pos( rect.pos );
set_size( rect.size );
show_modal(exclusive);
_fix_size();
Control *focusable = find_next_valid_focus();
if (focusable)
focusable->grab_focus();
_post_popup();
notification(NOTIFICATION_POST_POPUP);
popped_up=true;
}
void Popup::popup_centered_ratio(float p_screen_ratio) {
emit_signal("about_to_show");
Rect2 rect;
Point2 window_size = get_viewport_rect().size;
rect.size = (window_size * p_screen_ratio).floor();
rect.pos = ((window_size-rect.size)/2.0).floor();
set_pos( rect.pos );
set_size( rect.size );
show_modal(exclusive);
_fix_size();
Control *focusable = find_next_valid_focus();
if (focusable)
focusable->grab_focus();
_post_popup();
notification(NOTIFICATION_POST_POPUP);
popped_up=true;
}
void Popup::popup() {
emit_signal("about_to_show");
show_modal(exclusive);
_fix_size();
Control *focusable = find_next_valid_focus();
if (focusable)
focusable->grab_focus();
_post_popup();
notification(NOTIFICATION_POST_POPUP);
popped_up=true;
}
void Popup::set_exclusive(bool p_exclusive) {
exclusive=p_exclusive;
}
bool Popup::is_exclusive() const {
return exclusive;
}
void Popup::_bind_methods() {
ObjectTypeDB::bind_method(_MD("popup_centered","size"),&Popup::popup_centered,DEFVAL(Size2()));
ObjectTypeDB::bind_method(_MD("popup_centered_ratio","ratio"),&Popup::popup_centered_ratio,DEFVAL(0.75));
ObjectTypeDB::bind_method(_MD("popup_centered_minsize","minsize"),&Popup::popup_centered_minsize,DEFVAL(Size2()));
ObjectTypeDB::bind_method(_MD("popup"),&Popup::popup);
ObjectTypeDB::bind_method(_MD("set_exclusive","enable"),&Popup::set_exclusive);
ObjectTypeDB::bind_method(_MD("is_exclusive"),&Popup::is_exclusive);
ADD_SIGNAL( MethodInfo("about_to_show") );
ADD_SIGNAL( MethodInfo("popup_hide") );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "popup/exclusive"), _SCS("set_exclusive"),_SCS("is_exclusive") );
BIND_CONSTANT(NOTIFICATION_POST_POPUP);
BIND_CONSTANT(NOTIFICATION_POPUP_HIDE);
}
Popup::Popup() {
set_as_toplevel(true);
exclusive=false;
popped_up=false;
hide();
}
String Popup::get_configuration_warning() const {
if (is_visible()) {
return TTR("Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine though, but they will hide upon running.");
}
return String();
}
Popup::~Popup()
{
}
void PopupPanel::set_child_rect(Control *p_child) {
ERR_FAIL_NULL(p_child);
Ref<StyleBox> p = get_stylebox("panel");
p_child->set_area_as_parent_rect();
for(int i=0;i<4;i++) {
p_child->set_margin(Margin(i),p->get_margin(Margin(i)));
}
}
void PopupPanel::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
get_stylebox("panel")->draw(get_canvas_item(),Rect2(Point2(),get_size()));
}
}
PopupPanel::PopupPanel() {
}