godot/scene/main
lupoDharkael 1025e3ecea Node: make _generate_serial_child_name manipulate numbers as String
The conversion from an String to int can overflow int and int64
so it is safer to manipulate strings when we try to find the next
available name for a Node.
2018-11-21 14:18:34 +01:00
..
canvas_layer.cpp Fix CanvasLayer trying to re-stack while out of tree 2018-11-16 01:01:17 +01:00
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Node: make _generate_serial_child_name manipulate numbers as String 2018-11-21 14:18:34 +01:00
node.h Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp -Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check) 2018-11-15 13:56:57 -03:00
scene_tree.h
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
timer.cpp
timer.h
viewport.cpp Properly handle multiple parent drag, fixes #19460 2018-11-19 18:38:07 -03:00
viewport.h -Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check) 2018-11-15 13:56:57 -03:00