godot/servers
2021-09-24 11:47:15 +02:00
..
audio
camera
physics_2d Added set_active(true) to all body direct state force apply/impulses. #52915 2021-09-24 17:22:51 +12:00
physics_3d Added set_active(true) to all body direct state force apply/impulses. #52915 2021-09-24 17:22:51 +12:00
rendering Construct values only when necessary. 2021-09-23 22:26:07 +05:45
xr Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp
display_server.h
display_server_headless.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp Port 2D improvement to move and slide 3D 2021-09-22 00:14:04 +02:00
physics_server_3d.h Port 2D improvement to move and slide 3D 2021-09-22 00:14:04 +02:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp
rendering_server.h
SCsub
server_wrap_mt_common.h
text_server.cpp Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX. 2021-09-21 13:51:38 +03:00
text_server.h Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX. 2021-09-21 13:51:38 +03:00
xr_server.cpp Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
xr_server.h Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00