godot/scene
reduz 67e5715dbf Make Sky initialize shaders only once
* Create the shader on demand.
* Makes sure compilation happens only once, then shader is cached.
* Speeds up scene loading times.
* Speeds up editor initialization.
2021-07-21 09:23:51 -03:00
..
2d Merge pull request #38317 from verdog/get-cam-2d-4.0 2021-07-20 22:19:06 +02:00
3d Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
animation Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Increase the number of arguments accepted by UndoRedo methods 2021-07-06 18:52:28 +02:00
gui Merge pull request #50655 from JFonS/sname_opt 2021-07-20 21:49:32 +02:00
main Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
resources Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
register_scene_types.cpp Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
scene_string_names.h Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00