godot/thirdparty/thorvg/src/lib/tvgPaint.cpp
K. S. Ernest (iFire) Lee bccac9ef00 Not drawing.
2021-11-10 08:04:15 -08:00

391 lines
11 KiB
C++

/*
* Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <float.h>
#include <math.h>
#include "tvgPaint.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
static inline bool FLT_SAME(float a, float b)
{
return (fabsf(a - b) < FLT_EPSILON);
}
static bool _clipPathFastTrack(Paint* cmpTarget, const RenderTransform* pTransform, RenderTransform* rTransform, RenderRegion& viewport)
{
/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
auto shape = static_cast<Shape*>(cmpTarget);
//Rectangle Candidates?
const Point* pts;
if (shape->pathCoords(&pts) != 4) return false;
if (rTransform) rTransform->update();
//No Rotation?
if (pTransform && (pTransform->m.e12 != 0 || pTransform->m.e21 != 0 || pTransform->m.e11 != pTransform->m.e22)) return false;
if (rTransform && (rTransform->m.e12 != 0 || rTransform->m.e21 != 0 || rTransform->m.e11 != rTransform->m.e22)) return false;
//Othogonal Rectangle?
auto pt1 = pts + 0;
auto pt2 = pts + 1;
auto pt3 = pts + 2;
auto pt4 = pts + 3;
if ((FLT_SAME(pt1->x, pt2->x) && FLT_SAME(pt2->y, pt3->y) && FLT_SAME(pt3->x, pt4->x) && FLT_SAME(pt1->y, pt4->y)) ||
(FLT_SAME(pt2->x, pt3->x) && FLT_SAME(pt1->y, pt2->y) && FLT_SAME(pt1->x, pt4->x) && FLT_SAME(pt3->y, pt4->y))) {
auto x1 = pt1->x;
auto y1 = pt1->y;
auto x2 = pt3->x;
auto y2 = pt3->y;
if (rTransform) {
x1 = x1 * rTransform->m.e11 + rTransform->m.e13;
y1 = y1 * rTransform->m.e22 + rTransform->m.e23;
x2 = x2 * rTransform->m.e11 + rTransform->m.e13;
y2 = y2 * rTransform->m.e22 + rTransform->m.e23;
}
if (pTransform) {
x1 = x1 * pTransform->m.e11 + pTransform->m.e13;
y1 = y1 * pTransform->m.e22 + pTransform->m.e23;
x2 = x2 * pTransform->m.e11 + pTransform->m.e13;
y2 = y2 * pTransform->m.e22 + pTransform->m.e23;
}
if (x1 < 0.0f) x1 = 0.0f;
if (y1 < 0.0f) y1 = 0.0f;
viewport.x = static_cast<uint32_t>(x1);
viewport.y = static_cast<uint32_t>(y1);
viewport.w = static_cast<uint32_t>(x2 - x1 < 0 ? 0 : roundf(x2 - x1 + 0.5f));
viewport.h = static_cast<uint32_t>(x2 - x1 < 0 ? 0 : roundf(y2 - y1 + 0.5f));
return true;
}
return false;
}
Paint* Paint::Impl::duplicate()
{
auto ret = smethod->duplicate();
if (!ret) return nullptr;
//duplicate Transform
if (rTransform) {
ret->pImpl->rTransform = new RenderTransform();
*ret->pImpl->rTransform = *rTransform;
ret->pImpl->flag |= RenderUpdateFlag::Transform;
}
ret->pImpl->opacity = opacity;
if (cmpTarget) ret->pImpl->cmpTarget = cmpTarget->duplicate();
ret->pImpl->cmpMethod = cmpMethod;
return ret;
}
bool Paint::Impl::rotate(float degree)
{
if (rTransform) {
if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
} else {
if (fabsf(degree) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
}
rTransform->degree = degree;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::scale(float factor)
{
if (rTransform) {
if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
} else {
if (fabsf(factor) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
}
rTransform->scale = factor;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::translate(float x, float y)
{
if (rTransform) {
if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
} else {
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
}
rTransform->x = x;
rTransform->y = y;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::render(RenderMethod& renderer)
{
Compositor* cmp = nullptr;
/* Note: only ClipPath is processed in update() step.
Create a composition image. */
if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) {
auto region = smethod->bounds(renderer);
if (region.w == 0 || region.h == 0) return false;
cmp = renderer.target(region);
renderer.beginComposite(cmp, CompositeMethod::None, 255);
cmpTarget->pImpl->render(renderer);
}
if (cmp) renderer.beginComposite(cmp, cmpMethod, cmpTarget->pImpl->opacity);
auto ret = smethod->render(renderer);
if (cmp) renderer.endComposite(cmp);
return ret;
}
void* Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag)
{
if (flag & RenderUpdateFlag::Transform) {
if (!rTransform) return nullptr;
if (!rTransform->update()) {
delete(rTransform);
rTransform = nullptr;
}
}
/* 1. Composition Pre Processing */
void *cmpData = nullptr;
RenderRegion viewport;
bool cmpFastTrack = false;
if (cmpTarget) {
/* If transform has no rotation factors && ClipPath is a simple rectangle,
we can avoid regular ClipPath sequence but use viewport for performance */
if (cmpMethod == CompositeMethod::ClipPath) {
RenderRegion viewport2;
if ((cmpFastTrack = _clipPathFastTrack(cmpTarget, pTransform, cmpTarget->pImpl->rTransform, viewport2))) {
viewport = renderer.viewport();
viewport2.intersect(viewport);
renderer.viewport(viewport2);
}
}
if (!cmpFastTrack) {
cmpData = cmpTarget->pImpl->update(renderer, pTransform, 255, clips, pFlag);
if (cmpMethod == CompositeMethod::ClipPath) clips.push(cmpData);
}
}
/* 2. Main Update */
void *edata = nullptr;
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | flag);
flag = RenderUpdateFlag::None;
opacity = (opacity * this->opacity) / 255;
if (rTransform && pTransform) {
RenderTransform outTransform(pTransform, rTransform);
edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag);
} else {
auto outTransform = pTransform ? pTransform : rTransform;
edata = smethod->update(renderer, outTransform, opacity, clips, newFlag);
}
/* 3. Composition Post Processing */
if (cmpFastTrack) renderer.viewport(viewport);
else if (cmpData && cmpMethod == CompositeMethod::ClipPath) clips.pop();
return edata;
}
bool Paint::Impl::bounds(float* x, float* y, float* w, float* h, bool transformed)
{
Matrix* m = nullptr;
//Case: No transformed, quick return!
if (!transformed || !(m = this->transform())) return smethod->bounds(x, y, w, h);
//Case: Transformed
auto tx = 0.0f;
auto ty = 0.0f;
auto tw = 0.0f;
auto th = 0.0f;
auto ret = smethod->bounds(&tx, &ty, &tw, &th);
//Get vertices
Point pt[4] = {{tx, ty}, {tx + tw, ty}, {tx + tw, ty + th}, {tx, ty + th}};
//New bounding box
auto x1 = FLT_MAX;
auto y1 = FLT_MAX;
auto x2 = -FLT_MAX;
auto y2 = -FLT_MAX;
//function = Point * Matrix
auto multiply = [&](Point* pt, const Matrix* transform) {
auto tx = pt->x * transform->e11 + pt->y * transform->e12 + transform->e13;
auto ty = pt->x * transform->e21 + pt->y * transform->e22 + transform->e23;
pt->x = tx;
pt->y = ty;
};
//Compute the AABB after transformation
for (int i = 0; i < 4; i++) {
multiply(&pt[i], m);
if (pt[i].x < x1) x1 = pt[i].x;
if (pt[i].x > x2) x2 = pt[i].x;
if (pt[i].y < y1) y1 = pt[i].y;
if (pt[i].y > y2) y2 = pt[i].y;
}
if (x) *x = x1;
if (y) *y = y1;
if (w) *w = x2 - x1;
if (h) *h = y2 - y1;
return ret;
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
Paint :: Paint() : pImpl(new Impl())
{
}
Paint :: ~Paint()
{
delete(pImpl);
}
Result Paint::rotate(float degree) noexcept
{
if (pImpl->rotate(degree)) return Result::Success;
return Result::FailedAllocation;
}
Result Paint::scale(float factor) noexcept
{
if (pImpl->scale(factor)) return Result::Success;
return Result::FailedAllocation;
}
Result Paint::translate(float x, float y) noexcept
{
if (pImpl->translate(x, y)) return Result::Success;
return Result::FailedAllocation;
}
Result Paint::transform(const Matrix& m) noexcept
{
if (pImpl->transform(m)) return Result::Success;
return Result::FailedAllocation;
}
Matrix Paint::transform() noexcept
{
auto pTransform = pImpl->transform();
if (pTransform) return *pTransform;
return {1, 0, 0, 0, 1, 0, 0, 0, 1};
}
TVG_DEPRECATED Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept
{
return this->bounds(x, y, w, h, false);
}
Result Paint::bounds(float* x, float* y, float* w, float* h, bool transform) const noexcept
{
if (pImpl->bounds(x, y, w, h, transform)) return Result::Success;
return Result::InsufficientCondition;
}
Paint* Paint::duplicate() const noexcept
{
return pImpl->duplicate();
}
Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) noexcept
{
if (pImpl->composite(target.release(), method)) return Result::Success;
return Result::InvalidArguments;
}
CompositeMethod Paint::composite(const Paint** target) const noexcept
{
if (target) *target = pImpl->cmpTarget;
return pImpl->cmpMethod;
}
Result Paint::opacity(uint8_t o) noexcept
{
if (pImpl->opacity == o) return Result::Success;
pImpl->opacity = o;
pImpl->flag |= RenderUpdateFlag::Color;
return Result::Success;
}
uint8_t Paint::opacity() const noexcept
{
return pImpl->opacity;
}